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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Parameter struct for adding new camera animations to UCameraAnimationCameraModifier. More...
Public Member Functions | |
Functions | |
| FCameraAnimationParams & | opAssign (FCameraAnimationParams Other) |
Public Attributes | |
Camera Animation | |
| bool | bLoop |
| Whether the camera animation should loop. | |
| float32 | Scale |
| Global scale to use for the new camera animation. | |
| ECameraAnimationEasingType | EaseInType |
| Ease-in function type. | |
| float32 | EaseInDuration |
| Ease-in duration in seconds. | |
| ECameraAnimationEasingType | EaseOutType |
| Ease-out function type. | |
| float32 | EaseOutDuration |
| Ease-out duration in seconds. | |
| float32 | PlayRate |
| Time scale for playing the new camera animation. | |
| int | StartOffset |
| Offset, in frames, into the animation to start at. | |
| bool | bRandomStartTime |
| Whether the camera animation should have a random start time. | |
| float32 | DurationOverride |
| Override the duration of the animation with a new duration (including blends). | |
| ECameraAnimationPlaySpace | PlaySpace |
| The transform space to use for the new camera shake. | |
| FRotator | UserPlaySpaceRot |
| User space to use when PlaySpace is UserDefined. | |
Parameter struct for adding new camera animations to UCameraAnimationCameraModifier.
| FCameraAnimationParams & opAssign | ( | FCameraAnimationParams | Other | ) |
| bool bLoop |
Whether the camera animation should loop.
| bool bRandomStartTime |
Whether the camera animation should have a random start time.
| float32 DurationOverride |
Override the duration of the animation with a new duration (including blends).
| float32 EaseInDuration |
Ease-in duration in seconds.
| ECameraAnimationEasingType EaseInType |
Ease-in function type.
| float32 EaseOutDuration |
Ease-out duration in seconds.
| ECameraAnimationEasingType EaseOutType |
Ease-out function type.
| float32 PlayRate |
Time scale for playing the new camera animation.
| ECameraAnimationPlaySpace PlaySpace |
The transform space to use for the new camera shake.
| float32 Scale |
Global scale to use for the new camera animation.
| int StartOffset |
Offset, in frames, into the animation to start at.
| FRotator UserPlaySpaceRot |
User space to use when PlaySpace is UserDefined.