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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples. More...
Public Member Functions | |
Functions | |
| FBlendSpaceTriangle & | opAssign (FBlendSpaceTriangle Other) |
Public Attributes | |
EditorElement | |
| FVector2D | Vertices |
| The vertices are in the normalized space - i.e. in the range 0-1. | |
| int | SampleIndices |
| Indices into the samples. | |
This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples.
| FBlendSpaceTriangle & opAssign | ( | FBlendSpaceTriangle | Other | ) |
| int SampleIndices |
Indices into the samples.
| FVector2D Vertices |
The vertices are in the normalized space - i.e. in the range 0-1.