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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Rules for how to scan the asset registry for assets matching path and type descriptions. More...
Public Member Functions | |
Functions | |
| FAssetManagerSearchRules & | opAssign (FAssetManagerSearchRules Other) |
Public Attributes | |
Default | |
| TArray< FString > | IncludePatterns |
| Optional list of include wildcard patterns using * that will get matched against full package path. If there are any at least one of these must match. | |
| TArray< FString > | ExcludePatterns |
| Optional list of exclude wildcard patterns that can use *, if any of these match it will be excluded. | |
| UClass | AssetBaseClass |
| Assets must inherit from this class, for blueprints this should be the instance base class. | |
| bool | bHasBlueprintClasses |
| True if scanning for blueprints, false for all other assets. | |
| bool | bForceSynchronousScan |
| True if this should force a synchronous scan of the disk even if an async scan is in progress. | |
| bool | bSkipVirtualPathExpansion |
| True if AssetScanPaths are real paths that do not need expansion. | |
| bool | bSkipManagerIncludeCheck |
| True if this test should skip the ShouldIncludeInAssetSearch function on AssetManager. | |
| TArray< FString > | AssetScanPaths |
| List of top-level directories and specific assets to search, must be paths starting with /, directories should not have a trailing /. | |
Rules for how to scan the asset registry for assets matching path and type descriptions.
| FAssetManagerSearchRules & opAssign | ( | FAssetManagerSearchRules | Other | ) |
| UClass AssetBaseClass |
Assets must inherit from this class, for blueprints this should be the instance base class.
List of top-level directories and specific assets to search, must be paths starting with /, directories should not have a trailing /.
| bool bForceSynchronousScan |
True if this should force a synchronous scan of the disk even if an async scan is in progress.
| bool bHasBlueprintClasses |
True if scanning for blueprints, false for all other assets.
| bool bSkipManagerIncludeCheck |
True if this test should skip the ShouldIncludeInAssetSearch function on AssetManager.
| bool bSkipVirtualPathExpansion |
True if AssetScanPaths are real paths that do not need expansion.
Optional list of exclude wildcard patterns that can use *, if any of these match it will be excluded.