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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Settings describing how to record an animation. More...
Public Member Functions | |
Functions | |
| FAnimationRecordingSettings & | opAssign (FAnimationRecordingSettings Other) |
Public Attributes | |
Settings | |
| ERichCurveTangentMode | TangentMode |
| Tangent mode for the recorded keys. | |
| bool | bRemoveRootAnimation |
| Whether to remove the root bone transform from the animation. | |
| bool | bAutoSaveAsset |
| Whether to auto-save asset when recording is completed. Defaults to false. | |
| FFrameRate | SampleFrameRate |
| Sample rate of the recorded animation. | |
| float32 | Length |
| Maximum length of the animation recorded (in seconds). If zero the animation will keep on recording until stopped. | |
| EAnimInterpolationType | Interpolation |
| This defines how values between keys are calculated for transforms.*. | |
| ERichCurveInterpMode | InterpMode |
| Interpolation mode for the recorded keys. | |
| bool | bRecordInWorldSpace |
| Whether to record animation in world space, defaults to true. | |
| bool | bRecordTransforms |
| Whether or not to record transforms. | |
| bool | bRecordMorphTargets |
| Whether or not to record morph targets. | |
| bool | bRecordAttributeCurves |
| Whether or not to record parameter curves. | |
| bool | bRecordMaterialCurves |
| Whether or not to record material curves. | |
| bool | bTransactRecording |
| Whether or not to transact recording changes. | |
| TArray< FString > | IncludeAnimationNames |
| Include only the animation bones/curves that match this list. | |
| TArray< FString > | ExcludeAnimationNames |
| Exclude all animation bones/curves that match this list. | |
Settings describing how to record an animation.
| FAnimationRecordingSettings & opAssign | ( | FAnimationRecordingSettings | Other | ) |
| bool bAutoSaveAsset |
Whether to auto-save asset when recording is completed. Defaults to false.
| bool bRecordAttributeCurves |
Whether or not to record parameter curves.
| bool bRecordInWorldSpace |
Whether to record animation in world space, defaults to true.
| bool bRecordMaterialCurves |
Whether or not to record material curves.
| bool bRecordMorphTargets |
Whether or not to record morph targets.
| bool bRecordTransforms |
Whether or not to record transforms.
| bool bRemoveRootAnimation |
Whether to remove the root bone transform from the animation.
| bool bTransactRecording |
Whether or not to transact recording changes.
| ERichCurveInterpMode InterpMode |
Interpolation mode for the recorded keys.
| EAnimInterpolationType Interpolation |
This defines how values between keys are calculated for transforms.*.
| float32 Length |
Maximum length of the animation recorded (in seconds). If zero the animation will keep on recording until stopped.
| FFrameRate SampleFrameRate |
Sample rate of the recorded animation.
| ERichCurveTangentMode TangentMode |
Tangent mode for the recorded keys.