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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Triggers an animation notify. Each AnimNotifyEvent contains an AnimNotify object which has its Notify method called and passed to the animation. More...
Public Member Functions | |
Functions | |
| FAnimNotifyEvent & | opAssign (FAnimNotifyEvent Other) |
| Public Member Functions inherited from FAnimLinkableElement | |
| FAnimLinkableElement & | opAssign (FAnimLinkableElement Other) |
Public Attributes | |
AnimLink | |
| int | SlotIndex |
| The slot index we are currently using within LinkedMontage. | |
| EAnimLinkMethod | LinkMethod |
| The method we are using to calculate our times. | |
AnimNotifyEvent | |
| UAnimNotifyState | NotifyStateClass |
| EMontageNotifyTickType | MontageTickType |
| UAnimNotify | Notify |
| FName | NotifyName |
| float32 | TriggerWeightThreshold |
AnimNotifyTriggerSettings | |
| bool | bCanBeFilteredViaRequest |
| Allow notify event to be filtered if requested at runtime (e. g. via an Anim Graph Message). | |
| bool | bTriggerOnDedicatedServer |
| If disabled this notify will be skipped on dedicated servers. | |
| bool | bTriggerOnFollower |
| If enabled this notify will trigger when the animation is a follower in a sync group (by default only the sync group leaders notifies trigger. | |
| float32 | NotifyTriggerChance |
| Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggers. | |
| int | NotifyFilterLOD |
| LOD to start filtering this notify from. | |
| ENotifyFilterType | NotifyFilterType |
| Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LOD. | |
| Public Attributes inherited from FAnimLinkableElement | |
| EAnimLinkMethod | LinkMethod |
| The method we are using to calculate our times. | |
| int | SlotIndex |
| The slot index we are currently using within LinkedMontage. | |
Triggers an animation notify. Each AnimNotifyEvent contains an AnimNotify object which has its Notify method called and passed to the animation.
| FAnimNotifyEvent & opAssign | ( | FAnimNotifyEvent | Other | ) |
| bool bCanBeFilteredViaRequest |
Allow notify event to be filtered if requested at runtime (e. g. via an Anim Graph Message).
| bool bTriggerOnDedicatedServer |
If disabled this notify will be skipped on dedicated servers.
| bool bTriggerOnFollower |
If enabled this notify will trigger when the animation is a follower in a sync group (by default only the sync group leaders notifies trigger.
| EAnimLinkMethod LinkMethod |
The method we are using to calculate our times.
| EMontageNotifyTickType MontageTickType |
| UAnimNotify Notify |
| int NotifyFilterLOD |
LOD to start filtering this notify from.
| ENotifyFilterType NotifyFilterType |
Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LOD.
| FName NotifyName |
| UAnimNotifyState NotifyStateClass |
| float32 NotifyTriggerChance |
Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggers.
| int SlotIndex |
The slot index we are currently using within LinkedMontage.
| float32 TriggerWeightThreshold |