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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbKeepMeshInsideOfCapsule (bool Value) |
| void | SetbPullPelvisDown (bool Value) |
| void | SetbUseCustomFloorOffset (bool Value) |
| FAnimNode_SlopeWarping & | opAssign (FAnimNode_SlopeWarping Other) |
| Public Member Functions inherited from FAnimNode_SkeletalControlBase | |
| FAnimNode_SkeletalControlBase & | opAssign (FAnimNode_SkeletalControlBase Other) |
Public Attributes | |
Alpha | |
| FInputScaleBiasClamp | AlphaScaleBiasClamp |
| FName | AlphaCurveName |
| FInputAlphaBoolBlend | AlphaBoolBlend |
| FInputScaleBias | AlphaScaleBias |
| float32 | Alpha |
| Current strength of the skeletal control. | |
| bool | bAlphaBoolEnabled |
| EAnimAlphaInputType | AlphaInputType |
Links | |
| FComponentSpacePoseLink | ComponentPose |
| Input link. | |
Performance | |
| int | LODThreshold |
| Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited. | |
Settings | |
| FBoneReference | IKFootRootBone |
| IKFoot Root Bone. *. | |
| FVector | CustomFloorOffset |
| FVectorRK4SpringInterpolator | FloorOffsetInterpolator |
| FVectorRK4SpringInterpolator | FloorNormalInterpolator |
| float32 | MaxStepHeight |
| FVector | GravityDir |
| FVectorRK4SpringInterpolator | PelvisOffsetInterpolator |
| TArray< FSlopeWarpingFootDefinition > | FeetDefinitions |
| FBoneReference | PelvisBone |
| Pelvis Bone. *. | |
| Public Attributes inherited from FAnimNode_SkeletalControlBase | |
| float32 | Alpha |
| Current strength of the skeletal control. | |
| EAnimAlphaInputType | AlphaInputType |
| bool | bAlphaBoolEnabled |
| FName | AlphaCurveName |
| FInputScaleBias | AlphaScaleBias |
| FInputAlphaBoolBlend | AlphaBoolBlend |
| FInputScaleBiasClamp | AlphaScaleBiasClamp |
| FComponentSpacePoseLink | ComponentPose |
| Input link. | |
| int | LODThreshold |
| Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited. | |
| FAnimNode_SlopeWarping & opAssign | ( | FAnimNode_SlopeWarping | Other | ) |
| void SetbKeepMeshInsideOfCapsule | ( | bool | Value | ) |
| void SetbPullPelvisDown | ( | bool | Value | ) |
| void SetbUseCustomFloorOffset | ( | bool | Value | ) |
| float32 Alpha |
Current strength of the skeletal control.
| FInputAlphaBoolBlend AlphaBoolBlend |
| FName AlphaCurveName |
| EAnimAlphaInputType AlphaInputType |
| FInputScaleBias AlphaScaleBias |
| FInputScaleBiasClamp AlphaScaleBiasClamp |
| bool bAlphaBoolEnabled |
| FComponentSpacePoseLink ComponentPose |
Input link.
| FVector CustomFloorOffset |
| TArray<FSlopeWarpingFootDefinition> FeetDefinitions |
| FVectorRK4SpringInterpolator FloorNormalInterpolator |
| FVectorRK4SpringInterpolator FloorOffsetInterpolator |
| FVector GravityDir |
| FBoneReference IKFootRootBone |
IKFoot Root Bone. *.
| int LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited.
| float32 MaxStepHeight |
| FBoneReference PelvisBone |
Pelvis Bone. *.
| FVectorRK4SpringInterpolator PelvisOffsetInterpolator |