G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_RotateRootBone Struct Reference

@TODO: Comment More...

Public Member Functions

Functions
FAnimNode_RotateRootBone & opAssign (FAnimNode_RotateRootBone Other)

Public Attributes

Advanced
bool bRotateRootMotionAttribute
 If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute.
Links
FPoseLink BasePose
Settings
FInputScaleBiasClamp PitchScaleBiasClamp
FInputScaleBiasClamp YawScaleBiasClamp
FRotator MeshToComponent
float32 Yaw
float32 Pitch

Detailed Description

@TODO: Comment

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ BasePose

FPoseLink BasePose

◆ bRotateRootMotionAttribute

bool bRotateRootMotionAttribute

If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute.

◆ MeshToComponent

FRotator MeshToComponent

◆ Pitch

float32 Pitch

◆ PitchScaleBiasClamp

FInputScaleBiasClamp PitchScaleBiasClamp

◆ Yaw

float32 Yaw

◆ YawScaleBiasClamp

FInputScaleBiasClamp YawScaleBiasClamp