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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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@TODO: Comment More...
Public Member Functions | |
Functions | |
| FAnimNode_RotateRootBone & | opAssign (FAnimNode_RotateRootBone Other) |
Public Attributes | |
Advanced | |
| bool | bRotateRootMotionAttribute |
| If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute. | |
Links | |
| FPoseLink | BasePose |
Settings | |
| FInputScaleBiasClamp | PitchScaleBiasClamp |
| FInputScaleBiasClamp | YawScaleBiasClamp |
| FRotator | MeshToComponent |
| float32 | Yaw |
| float32 | Pitch |
@TODO: Comment
| FAnimNode_RotateRootBone & opAssign | ( | FAnimNode_RotateRootBone | Other | ) |
| FPoseLink BasePose |
| bool bRotateRootMotionAttribute |
If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute.
| FRotator MeshToComponent |
| float32 Pitch |
| FInputScaleBiasClamp PitchScaleBiasClamp |
| float32 Yaw |
| FInputScaleBiasClamp YawScaleBiasClamp |