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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FAnimNode_RandomPlayer & | opAssign (FAnimNode_RandomPlayer Other) |
| Public Member Functions inherited from FAnimNode_AssetPlayerRelevancyBase | |
| FAnimNode_AssetPlayerRelevancyBase & | opAssign (FAnimNode_AssetPlayerRelevancyBase Other) |
Public Attributes | |
DoNotEdit | |
| float32 | BlendWeight |
| Last encountered blend weight for this node. | |
Relevancy | |
| bool | bIgnoreForRelevancyTest |
| If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node. | |
Settings | |
| bool | bShuffleMode |
| When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry. | |
| TArray< FRandomPlayerSequenceEntry > | Entries |
| List of sequences to randomly step through. | |
| FAnimNode_RandomPlayer & opAssign | ( | FAnimNode_RandomPlayer | Other | ) |
| bool bIgnoreForRelevancyTest |
If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node.
| float32 BlendWeight |
Last encountered blend weight for this node.
| bool bShuffleMode |
When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry.
| TArray<FRandomPlayerSequenceEntry> Entries |
List of sequences to randomly step through.