G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_RandomPlayer Struct Reference

Public Member Functions

Functions
FAnimNode_RandomPlayer & opAssign (FAnimNode_RandomPlayer Other)
Public Member Functions inherited from FAnimNode_AssetPlayerRelevancyBase
FAnimNode_AssetPlayerRelevancyBase & opAssign (FAnimNode_AssetPlayerRelevancyBase Other)

Public Attributes

DoNotEdit
float32 BlendWeight
 Last encountered blend weight for this node.
Relevancy
bool bIgnoreForRelevancyTest
 If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node.
Settings
bool bShuffleMode
 When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry.
TArray< FRandomPlayerSequenceEntry > Entries
 List of sequences to randomly step through.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bIgnoreForRelevancyTest

bool bIgnoreForRelevancyTest

If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node.

◆ BlendWeight

float32 BlendWeight

Last encountered blend weight for this node.

◆ bShuffleMode

bool bShuffleMode

When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry.

◆ Entries

List of sequences to randomly step through.