G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FRandomPlayerSequenceEntry Struct Reference

The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any. More...

Public Member Functions

Functions
FRandomPlayerSequenceEntry & opAssign (FRandomPlayerSequenceEntry Other)

Public Attributes

Settings
float32 ChanceToPlay
 When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances).
int MinLoopCount
 Minimum number of times this entry will loop before ending.
int MaxLoopCount
 Maximum number of times this entry will loop before ending.
float32 MinPlayRate
 Minimum playrate for this entry.
float32 MaxPlayRate
 Maximum playrate for this entry.
FAlphaBlend BlendIn
 Blending properties used when this entry is blending in ontop of another entry.
UAnimSequenceBase Sequence
 Sequence to play when this entry is picked.

Detailed Description

The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ BlendIn

FAlphaBlend BlendIn

Blending properties used when this entry is blending in ontop of another entry.

◆ ChanceToPlay

float32 ChanceToPlay

When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances).

◆ MaxLoopCount

int MaxLoopCount

Maximum number of times this entry will loop before ending.

◆ MaxPlayRate

float32 MaxPlayRate

Maximum playrate for this entry.

◆ MinLoopCount

int MinLoopCount

Minimum number of times this entry will loop before ending.

◆ MinPlayRate

float32 MinPlayRate

Minimum playrate for this entry.

◆ Sequence

Sequence to play when this entry is picked.