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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any. More...
Public Member Functions | |
Functions | |
| FRandomPlayerSequenceEntry & | opAssign (FRandomPlayerSequenceEntry Other) |
Public Attributes | |
Settings | |
| float32 | ChanceToPlay |
| When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances). | |
| int | MinLoopCount |
| Minimum number of times this entry will loop before ending. | |
| int | MaxLoopCount |
| Maximum number of times this entry will loop before ending. | |
| float32 | MinPlayRate |
| Minimum playrate for this entry. | |
| float32 | MaxPlayRate |
| Maximum playrate for this entry. | |
| FAlphaBlend | BlendIn |
| Blending properties used when this entry is blending in ontop of another entry. | |
| UAnimSequenceBase | Sequence |
| Sequence to play when this entry is picked. | |
The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any.
| FRandomPlayerSequenceEntry & opAssign | ( | FRandomPlayerSequenceEntry | Other | ) |
| FAlphaBlend BlendIn |
Blending properties used when this entry is blending in ontop of another entry.
| float32 ChanceToPlay |
When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances).
| int MaxLoopCount |
Maximum number of times this entry will loop before ending.
| float32 MaxPlayRate |
Maximum playrate for this entry.
| int MinLoopCount |
Minimum number of times this entry will loop before ending.
| float32 MinPlayRate |
Minimum playrate for this entry.
| UAnimSequenceBase Sequence |
Sequence to play when this entry is picked.