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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Evaluates a BlendSpace at a specific using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. Note that events output from the sequences playing and being blended together should not be used. In addition, synchronization of animations will potentially be discontinuous if the blend weights are updated, as the leader/follower changes. More...
Public Member Functions | |
Functions | |
| FAnimNode_BlendSpaceEvaluator & | opAssign (FAnimNode_BlendSpaceEvaluator Other) |
| Public Member Functions inherited from FAnimNode_BlendSpacePlayer | |
| FAnimNode_BlendSpacePlayer & | opAssign (FAnimNode_BlendSpacePlayer Other) |
| Public Member Functions inherited from FAnimNode_BlendSpacePlayerBase | |
| FAnimNode_BlendSpacePlayerBase & | opAssign (FAnimNode_BlendSpacePlayerBase Other) |
| Public Member Functions inherited from FAnimNode_AssetPlayerBase | |
| FAnimNode_AssetPlayerBase & | opAssign (FAnimNode_AssetPlayerBase Other) |
| Public Member Functions inherited from FAnimNode_AssetPlayerRelevancyBase | |
| FAnimNode_AssetPlayerRelevancyBase & | opAssign (FAnimNode_AssetPlayerRelevancyBase Other) |
Public Attributes | |
Coordinates | |
| float32 | Y |
| The Y coordinate to sample in the blendspace. | |
| float32 | X |
| The X coordinate to sample in the blendspace. | |
DoNotEdit | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
Relevancy | |
| bool | bIgnoreForRelevancyTest |
| If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node. | |
Settings | |
| float32 | PlayRate |
| The play rate multiplier. Can be negative, which will cause the animation to play in reverse. | |
| bool | bResetPlayTimeWhenBlendSpaceChanges |
| Whether we should reset the current play time when the blend space changes. | |
| float32 | NormalizedTime |
| Normalized time between [0,1]. The actual length of a blendspace is dynamic based on the coordinate, so it is exposed as a normalized value. Note that treating this as a "time" value that increases (and wraps) will not result in the same output as you would get from using a BlendSpace player. The output events may not be as expected, and synchronization will sometimes be discontinuous if the leader/follower animations change as a result of changing the blend weights (even if that is done smoothly). | |
| bool | bTeleportToNormalizedTime |
| If true, teleport to normalized time, does NOT advance time (does not trigger notifies, does not extract Root Motion, etc.). If false, will advance time (will trigger notifies, extract root motion if applicable, etc). | |
| bool | bLoop |
| Should the animation loop back to the start when it reaches the end? | |
| float32 | StartPosition |
| The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end. | |
| UBlendSpace | BlendSpace |
| The blendspace asset to play. | |
Sync | |
| EAnimGroupRole | GroupRole |
| The role this node can assume within the group (ignored if GroupName is not set). Note that this is the role of the output of this node, not of animations contained by it. | |
| FName | GroupName |
| The group name that we synchronize with (NAME_None if it is not part of any group). Note that this is the name of the group used to sync the output of this node - it will not force syncing of animations contained by it. | |
| EAnimSyncMethod | Method |
| How this node will synchronize with other animations. Note that this determines how the output of this node is used for synchronization, not of animations contained by it. | |
| Public Attributes inherited from FAnimNode_BlendSpacePlayer | |
| float32 | X |
| The X coordinate to sample in the blendspace. | |
| float32 | Y |
| The Y coordinate to sample in the blendspace. | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
| bool | bIgnoreForRelevancyTest |
| If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node. | |
| float32 | PlayRate |
| The play rate multiplier. Can be negative, which will cause the animation to play in reverse. | |
| bool | bLoop |
| Should the animation loop back to the start when it reaches the end? | |
| bool | bResetPlayTimeWhenBlendSpaceChanges |
| Whether we should reset the current play time when the blend space changes. | |
| float32 | StartPosition |
| The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end. | |
| UBlendSpace | BlendSpace |
| The blendspace asset to play. | |
| EAnimSyncMethod | Method |
| How this node will synchronize with other animations. Note that this determines how the output of this node is used for synchronization, not of animations contained by it. | |
| EAnimGroupRole | GroupRole |
| The role this node can assume within the group (ignored if GroupName is not set). Note that this is the role of the output of this node, not of animations contained by it. | |
| FName | GroupName |
| The group name that we synchronize with (NAME_None if it is not part of any group). Note that this is the name of the group used to sync the output of this node - it will not force syncing of animations contained by it. | |
| Public Attributes inherited from FAnimNode_BlendSpacePlayerBase | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
| Public Attributes inherited from FAnimNode_AssetPlayerBase | |
| float32 | InternalTimeAccumulator |
| Accumulated time used to reference the asset in this node. | |
| float32 | BlendWeight |
| Last encountered blendweight for this node. | |
Evaluates a BlendSpace at a specific using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. Note that events output from the sequences playing and being blended together should not be used. In addition, synchronization of animations will potentially be discontinuous if the blend weights are updated, as the leader/follower changes.
| FAnimNode_BlendSpaceEvaluator & opAssign | ( | FAnimNode_BlendSpaceEvaluator | Other | ) |
| bool bIgnoreForRelevancyTest |
If true, "Relevant anim" nodes that look for the highest weighted animation in a state will ignore this node.
| UBlendSpace BlendSpace |
The blendspace asset to play.
| float32 BlendWeight |
Last encountered blendweight for this node.
| bool bLoop |
Should the animation loop back to the start when it reaches the end?
| bool bResetPlayTimeWhenBlendSpaceChanges |
Whether we should reset the current play time when the blend space changes.
| bool bTeleportToNormalizedTime |
If true, teleport to normalized time, does NOT advance time (does not trigger notifies, does not extract Root Motion, etc.). If false, will advance time (will trigger notifies, extract root motion if applicable, etc).
| FName GroupName |
The group name that we synchronize with (NAME_None if it is not part of any group). Note that this is the name of the group used to sync the output of this node - it will not force syncing of animations contained by it.
| EAnimGroupRole GroupRole |
The role this node can assume within the group (ignored if GroupName is not set). Note that this is the role of the output of this node, not of animations contained by it.
| float32 InternalTimeAccumulator |
Accumulated time used to reference the asset in this node.
| EAnimSyncMethod Method |
How this node will synchronize with other animations. Note that this determines how the output of this node is used for synchronization, not of animations contained by it.
| float32 NormalizedTime |
Normalized time between [0,1]. The actual length of a blendspace is dynamic based on the coordinate, so it is exposed as a normalized value. Note that treating this as a "time" value that increases (and wraps) will not result in the same output as you would get from using a BlendSpace player. The output events may not be as expected, and synchronization will sometimes be discontinuous if the leader/follower animations change as a result of changing the blend weights (even if that is done smoothly).
| float32 PlayRate |
The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
| float32 StartPosition |
The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.
| float32 X |
The X coordinate to sample in the blendspace.
| float32 Y |
The Y coordinate to sample in the blendspace.