G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
BlendSpace Namespace Reference

Functions

Blend Space
void ConvertToBlendSpacePure (FAnimNodeReference Node, FBlendSpaceReference &BlendSpace, bool &Result)
 Get a blend space context from an anim node context (pure).
FVector GetFilteredPosition (FBlendSpaceReference BlendSpace)
 Get the current sample coordinates after going through the filtering.
FVector GetPosition (FBlendSpaceReference BlendSpace)
 Get the current position of the blend space.
void SnapToPosition (FBlendSpaceReference BlendSpace, FVector NewPosition)
 Forces the Position to the specified value.
FBlendSpaceReference ConvertToBlendSpace (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a blend space context from an anim node context.

Function Documentation

◆ ConvertToBlendSpace()

Get a blend space context from an anim node context.

◆ ConvertToBlendSpacePure()

void ConvertToBlendSpacePure ( FAnimNodeReference Node,
FBlendSpaceReference & BlendSpace,
bool & Result )

Get a blend space context from an anim node context (pure).

◆ GetFilteredPosition()

FVector GetFilteredPosition ( FBlendSpaceReference BlendSpace)

Get the current sample coordinates after going through the filtering.

◆ GetPosition()

FVector GetPosition ( FBlendSpaceReference BlendSpace)

Get the current position of the blend space.

◆ SnapToPosition()

void SnapToPosition ( FBlendSpaceReference BlendSpace,
FVector NewPosition )

Forces the Position to the specified value.