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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Blend Space | |
| void | ConvertToBlendSpacePure (FAnimNodeReference Node, FBlendSpaceReference &BlendSpace, bool &Result) |
| Get a blend space context from an anim node context (pure). | |
| FVector | GetFilteredPosition (FBlendSpaceReference BlendSpace) |
| Get the current sample coordinates after going through the filtering. | |
| FVector | GetPosition (FBlendSpaceReference BlendSpace) |
| Get the current position of the blend space. | |
| void | SnapToPosition (FBlendSpaceReference BlendSpace, FVector NewPosition) |
| Forces the Position to the specified value. | |
| FBlendSpaceReference | ConvertToBlendSpace (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result) |
| Get a blend space context from an anim node context. | |
| FBlendSpaceReference ConvertToBlendSpace | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a blend space context from an anim node context.
| void ConvertToBlendSpacePure | ( | FAnimNodeReference | Node, |
| FBlendSpaceReference & | BlendSpace, | ||
| bool & | Result ) |
Get a blend space context from an anim node context (pure).
| FVector GetFilteredPosition | ( | FBlendSpaceReference | BlendSpace | ) |
Get the current sample coordinates after going through the filtering.
| FVector GetPosition | ( | FBlendSpaceReference | BlendSpace | ) |
Get the current position of the blend space.
| void SnapToPosition | ( | FBlendSpaceReference | BlendSpace, |
| FVector | NewPosition ) |
Forces the Position to the specified value.