G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FAnimNode_BlendListByEnum Struct Reference

Blend List by Enum, it changes based on enum input that enters. More...

Public Member Functions

Functions
FAnimNode_BlendListByEnum & opAssign (FAnimNode_BlendListByEnum Other)
Public Member Functions inherited from FAnimNode_BlendListBase
FAnimNode_BlendListBase & opAssign (FAnimNode_BlendListBase Other)

Public Attributes

BlendType
UCurveFloat CustomBlendCurve
EAlphaBlendOption BlendType
UBlendProfile BlendProfile
Config
EBlendListTransitionType TransitionType
TArray< float32 > BlendTime
Links
TArray< FPoseLink > BlendPose
Option
bool bResetChildOnActivation
 This reinitializes the re-activated child if the child's weight was zero.
Runtime
uint8 ActiveEnumValue
 The currently selected pose (as an enum value).
Public Attributes inherited from FAnimNode_BlendListBase
UBlendProfile BlendProfile
EAlphaBlendOption BlendType
UCurveFloat CustomBlendCurve
EBlendListTransitionType TransitionType
TArray< float32 > BlendTime
TArray< FPoseLink > BlendPose
bool bResetChildOnActivation
 This reinitializes the re-activated child if the child's weight was zero.

Detailed Description

Blend List by Enum, it changes based on enum input that enters.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ ActiveEnumValue

uint8 ActiveEnumValue

The currently selected pose (as an enum value).

◆ BlendPose

TArray<FPoseLink> BlendPose

◆ BlendProfile

UBlendProfile BlendProfile

◆ BlendTime

TArray<float32> BlendTime

◆ BlendType

EAlphaBlendOption BlendType

◆ bResetChildOnActivation

bool bResetChildOnActivation

This reinitializes the re-activated child if the child's weight was zero.

◆ CustomBlendCurve

UCurveFloat CustomBlendCurve

◆ TransitionType

EBlendListTransitionType TransitionType