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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Blend List by Enum, it changes based on enum input that enters. More...
Public Member Functions | |
Functions | |
| FAnimNode_BlendListByEnum & | opAssign (FAnimNode_BlendListByEnum Other) |
| Public Member Functions inherited from FAnimNode_BlendListBase | |
| FAnimNode_BlendListBase & | opAssign (FAnimNode_BlendListBase Other) |
Public Attributes | |
BlendType | |
| UCurveFloat | CustomBlendCurve |
| EAlphaBlendOption | BlendType |
| UBlendProfile | BlendProfile |
Config | |
| EBlendListTransitionType | TransitionType |
| TArray< float32 > | BlendTime |
Links | |
| TArray< FPoseLink > | BlendPose |
Option | |
| bool | bResetChildOnActivation |
| This reinitializes the re-activated child if the child's weight was zero. | |
Runtime | |
| uint8 | ActiveEnumValue |
| The currently selected pose (as an enum value). | |
| Public Attributes inherited from FAnimNode_BlendListBase | |
| UBlendProfile | BlendProfile |
| EAlphaBlendOption | BlendType |
| UCurveFloat | CustomBlendCurve |
| EBlendListTransitionType | TransitionType |
| TArray< float32 > | BlendTime |
| TArray< FPoseLink > | BlendPose |
| bool | bResetChildOnActivation |
| This reinitializes the re-activated child if the child's weight was zero. | |
Blend List by Enum, it changes based on enum input that enters.
| FAnimNode_BlendListByEnum & opAssign | ( | FAnimNode_BlendListByEnum | Other | ) |
| uint8 ActiveEnumValue |
The currently selected pose (as an enum value).
| UBlendProfile BlendProfile |
| TArray<float32> BlendTime |
| EAlphaBlendOption BlendType |
| bool bResetChildOnActivation |
This reinitializes the re-activated child if the child's weight was zero.
| UCurveFloat CustomBlendCurve |
| EBlendListTransitionType TransitionType |