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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Blend list node; has many children. More...
Public Member Functions | |
Functions | |
| FAnimNode_BlendListBase & | opAssign (FAnimNode_BlendListBase Other) |
Public Attributes | |
BlendType | |
| UBlendProfile | BlendProfile |
| EAlphaBlendOption | BlendType |
| UCurveFloat | CustomBlendCurve |
Config | |
| EBlendListTransitionType | TransitionType |
| TArray< float32 > | BlendTime |
Links | |
| TArray< FPoseLink > | BlendPose |
Option | |
| bool | bResetChildOnActivation |
| This reinitializes the re-activated child if the child's weight was zero. | |
Blend list node; has many children.
| FAnimNode_BlendListBase & opAssign | ( | FAnimNode_BlendListBase | Other | ) |
| UBlendProfile BlendProfile |
| TArray<float32> BlendTime |
| EAlphaBlendOption BlendType |
| bool bResetChildOnActivation |
This reinitializes the re-activated child if the child's weight was zero.
| UCurveFloat CustomBlendCurve |
| EBlendListTransitionType TransitionType |