G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAnimNode_BlendListByBool Struct Reference

This node is effectively a 'branch', picking one of two input poses based on an input Boolean value. More...

Public Member Functions

Functions
FAnimNode_BlendListByBool & opAssign (FAnimNode_BlendListByBool Other)
Public Member Functions inherited from FAnimNode_BlendListBase
FAnimNode_BlendListBase & opAssign (FAnimNode_BlendListBase Other)

Public Attributes

BlendType
UCurveFloat CustomBlendCurve
EAlphaBlendOption BlendType
UBlendProfile BlendProfile
Config
EBlendListTransitionType TransitionType
TArray< float32 > BlendTime
Links
TArray< FPoseLink > BlendPose
Option
bool bResetChildOnActivation
 This reinitializes the re-activated child if the child's weight was zero.
Runtime
bool bActiveValue
 Which input should be connected to the output?
Public Attributes inherited from FAnimNode_BlendListBase
UBlendProfile BlendProfile
EAlphaBlendOption BlendType
UCurveFloat CustomBlendCurve
EBlendListTransitionType TransitionType
TArray< float32 > BlendTime
TArray< FPoseLink > BlendPose
bool bResetChildOnActivation
 This reinitializes the re-activated child if the child's weight was zero.

Detailed Description

This node is effectively a 'branch', picking one of two input poses based on an input Boolean value.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bActiveValue

bool bActiveValue

Which input should be connected to the output?

◆ BlendPose

TArray<FPoseLink> BlendPose

◆ BlendProfile

UBlendProfile BlendProfile

◆ BlendTime

TArray<float32> BlendTime

◆ BlendType

EAlphaBlendOption BlendType

◆ bResetChildOnActivation

bool bResetChildOnActivation

This reinitializes the re-activated child if the child's weight was zero.

◆ CustomBlendCurve

UCurveFloat CustomBlendCurve

◆ TransitionType

EBlendListTransitionType TransitionType