G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAngelscriptInputBindData Struct Reference

It's a shame we have to wrap. But it's not a hot path, and it's better than doing an engine mod. Best would of course be if AS type binds were made aware to UHT so binding worked here. More...

Public Member Functions

Functions
FAngelscriptInputBindData & opAssign (FAngelscriptInputBindData Other)

Public Attributes

Input Bind Data
FName CancelTargetCommand
 Defines command string that will be bound to Cancel Targeting.
FTopLevelAssetPath EnumName
 Returns enum to use for ability binds. E.g., "Ability1"-"Ability9" input commands will be bound to ability activations inside the AbiltiySystemComponent.
int ConfirmTargetInputID
 If >=0, Confirm is bound to an entry in the enum.
int CancelTargetInputID
 If >=0, Cancel is bound to an entry in the enum.
FName ConfirmTargetCommand
 Defines command string that will be bound to Confirm Targeting.

Detailed Description

It's a shame we have to wrap. But it's not a hot path, and it's better than doing an engine mod. Best would of course be if AS type binds were made aware to UHT so binding worked here.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ CancelTargetCommand

FName CancelTargetCommand

Defines command string that will be bound to Cancel Targeting.

◆ CancelTargetInputID

int CancelTargetInputID

If >=0, Cancel is bound to an entry in the enum.

◆ ConfirmTargetCommand

FName ConfirmTargetCommand

Defines command string that will be bound to Confirm Targeting.

◆ ConfirmTargetInputID

int ConfirmTargetInputID

If >=0, Confirm is bound to an entry in the enum.

◆ EnumName

Returns enum to use for ability binds. E.g., "Ability1"-"Ability9" input commands will be bound to ability activations inside the AbiltiySystemComponent.