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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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It's a shame we have to wrap. But it's not a hot path, and it's better than doing an engine mod. Best would of course be if AS type binds were made aware to UHT so binding worked here. More...
Public Member Functions | |
Functions | |
| FAngelscriptInputBindData & | opAssign (FAngelscriptInputBindData Other) |
Public Attributes | |
Input Bind Data | |
| FName | CancelTargetCommand |
| Defines command string that will be bound to Cancel Targeting. | |
| FTopLevelAssetPath | EnumName |
| Returns enum to use for ability binds. E.g., "Ability1"-"Ability9" input commands will be bound to ability activations inside the AbiltiySystemComponent. | |
| int | ConfirmTargetInputID |
| If >=0, Confirm is bound to an entry in the enum. | |
| int | CancelTargetInputID |
| If >=0, Cancel is bound to an entry in the enum. | |
| FName | ConfirmTargetCommand |
| Defines command string that will be bound to Confirm Targeting. | |
It's a shame we have to wrap. But it's not a hot path, and it's better than doing an engine mod. Best would of course be if AS type binds were made aware to UHT so binding worked here.
| FAngelscriptInputBindData & opAssign | ( | FAngelscriptInputBindData | Other | ) |
| FName CancelTargetCommand |
Defines command string that will be bound to Cancel Targeting.
| int CancelTargetInputID |
If >=0, Cancel is bound to an entry in the enum.
| FName ConfirmTargetCommand |
Defines command string that will be bound to Confirm Targeting.
| int ConfirmTargetInputID |
If >=0, Confirm is bound to an entry in the enum.
| FTopLevelAssetPath EnumName |
Returns enum to use for ability binds. E.g., "Ability1"-"Ability9" input commands will be bound to ability activations inside the AbiltiySystemComponent.