G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FActorPerceptionBlueprintInfo Struct Reference

Public Member Functions

Functions
bool GetbIsHostile () const
void SetbIsHostile (bool Value)
bool GetbIsFriendly () const
void SetbIsFriendly (bool Value)
FActorPerceptionBlueprintInfo & opAssign (FActorPerceptionBlueprintInfo Other)

Public Attributes

AI|Perception
TArray< FAIStimulus > LastSensedStimuli
AActor Target
Variables
bool bIsFriendly
bool bIsHostile

Member Function Documentation

◆ GetbIsFriendly()

bool GetbIsFriendly ( ) const

◆ GetbIsHostile()

bool GetbIsHostile ( ) const

◆ opAssign()

◆ SetbIsFriendly()

void SetbIsFriendly ( bool Value)

◆ SetbIsHostile()

void SetbIsHostile ( bool Value)

Member Data Documentation

◆ bIsFriendly

bool bIsFriendly

◆ bIsHostile

bool bIsHostile

◆ LastSensedStimuli

TArray<FAIStimulus> LastSensedStimuli

◆ Target

AActor Target