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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded. More...
Public Member Functions | |
Functions | |
| FActorDesc & | opAssign (FActorDesc Other) |
Public Attributes | |
Actor | |
| FName | RuntimeGrid |
| Actor's target runtime grid. | |
| UClass | NativeClass |
| Actor first native class. | |
| FSoftObjectPath | Class |
| Actor class, can point to a native or Blueprint class and may be redirected. | |
| FName | Name |
| Internal name of the acgor. | |
| FName | Label |
| Actor's label. | |
| FBox | Bounds |
| Streaming bounds of this actor. | |
| FGuid | Guid |
| The actor GUID of this descriptor. | |
| bool | bIsSpatiallyLoaded |
| Actor's streaming state. | |
| bool | bActorIsEditorOnly |
| Actor's editor-only property. | |
| FName | ActorPackage |
| Actor's package name. | |
| FName | ActorPath |
| Actor's path name. | |
| TArray< FSoftObjectPath > | DataLayerAssets |
| Actor's data layer assets. | |
Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.
| FActorDesc & opAssign | ( | FActorDesc | Other | ) |
| FName ActorPackage |
Actor's package name.
| FName ActorPath |
Actor's path name.
| bool bActorIsEditorOnly |
Actor's editor-only property.
| bool bIsSpatiallyLoaded |
Actor's streaming state.
| FBox Bounds |
Streaming bounds of this actor.
| FSoftObjectPath Class |
Actor class, can point to a native or Blueprint class and may be redirected.
| TArray<FSoftObjectPath> DataLayerAssets |
Actor's data layer assets.
| FGuid Guid |
The actor GUID of this descriptor.
| FName Label |
Actor's label.
| FName Name |
Internal name of the acgor.
| UClass NativeClass |
Actor first native class.
| FName RuntimeGrid |
Actor's target runtime grid.