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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
World Partition | |
| FBox | GetRuntimeWorldBounds () |
| Gets the runtime world bounds, which only includes actor descriptors that aren't editor only. | |
| bool | GetActorDescsForActors (TArray< AActor > InActors, TArray< FActorDesc > &OutActorDescs) |
| Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not reflect properties of unsaved actors. | |
| UDataLayerManager | GetDataLayerManager () |
| Returns the Data Layer Manager for this object. | |
| FBox | GetEditorWorldBounds () |
| Gets the editor world bounds, which includes all actor descriptors. | |
| bool | GetIntersectingActorDescs (FBox InBox, TArray< FActorDesc > &OutActorDescs) |
| Gets all the actor descriptors intersecting the provided box into the provided array, recursing into actor containers. | |
| bool | GetActorDescs (TArray< FActorDesc > &OutActorDescs) |
| Gets all the actor descriptors into the provided array, recursing into actor containers. | |
| void | LoadActors (TArray< FGuid > InActorsToLoad) |
| Load actors. | |
| void | PinActors (TArray< FGuid > InActorsToPin) |
| Pin actors. | |
| void | UnloadActors (TArray< FGuid > InActorsToUnload) |
| Unload actors. | |
| void | UnpinActors (TArray< FGuid > InActorsToUnpin) |
| Unpin actors. | |
Variables | |
Variables | |
| const FBox | RuntimeWorldBounds |
| const FBox | EditorWorldBounds |
| bool GetActorDescs | ( | TArray< FActorDesc > & | OutActorDescs | ) |
Gets all the actor descriptors into the provided array, recursing into actor containers.
| bool GetActorDescsForActors | ( | TArray< AActor > | InActors, |
| TArray< FActorDesc > & | OutActorDescs ) |
Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not reflect properties of unsaved actors.
| UDataLayerManager GetDataLayerManager | ( | ) |
Returns the Data Layer Manager for this object.
| FBox GetEditorWorldBounds | ( | ) |
Gets the editor world bounds, which includes all actor descriptors.
| bool GetIntersectingActorDescs | ( | FBox | InBox, |
| TArray< FActorDesc > & | OutActorDescs ) |
Gets all the actor descriptors intersecting the provided box into the provided array, recursing into actor containers.
| FBox GetRuntimeWorldBounds | ( | ) |
Gets the runtime world bounds, which only includes actor descriptors that aren't editor only.
| const FBox EditorWorldBounds |
| const FBox RuntimeWorldBounds |