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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
VertexPaint | |
| void | PaintVerticesSingleColor (UStaticMeshComponent StaticMeshComponent, FLinearColor FillColor, bool bConvertToSRGB=true) |
| Paints vertex colors on a mesh component in a specified color. | |
| void | RemovePaintedVertices (UStaticMeshComponent StaticMeshComponent) |
| Removes vertex colors on a mesh component. | |
| void | PaintVerticesLerpAlongAxis (UStaticMeshComponent StaticMeshComponent, FLinearColor StartColor, FLinearColor EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB=true) |
| Paints vertex colors on a mesh component lerping from the start to the end color along the specified axis. | |
| void PaintVerticesLerpAlongAxis | ( | UStaticMeshComponent | StaticMeshComponent, |
| FLinearColor | StartColor, | ||
| FLinearColor | EndColor, | ||
| EVertexPaintAxis | Axis, | ||
| bool | bConvertToSRGB = true ) |
Paints vertex colors on a mesh component lerping from the start to the end color along the specified axis.
| void PaintVerticesSingleColor | ( | UStaticMeshComponent | StaticMeshComponent, |
| FLinearColor | FillColor, | ||
| bool | bConvertToSRGB = true ) |
Paints vertex colors on a mesh component in a specified color.
| void RemovePaintedVertices | ( | UStaticMeshComponent | StaticMeshComponent | ) |
Removes vertex colors on a mesh component.