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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Performance | HealthSnapshot | |
| void | StartPerformanceSnapshots () |
| Begins capturing FPS charts that can be used to include performance data in a HealthSnapshot. If snapshots are already running clears all accumulated performance data. | |
| void | StopPerformanceSnapshots () |
| Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. Does nothing if FPS charts are not running. HealthSnapshots captured after this is called will not include performance stats. | |
| void | LogPerformanceSnapshot (const FString SnapshotTitle, bool bResetStats=true) |
| Writes a snapshot to the log. Captures memory stats by default. Also captures performance stats if called after StartHealthSnapshotChart and before SopHealthSnapshotChart. | |
| void LogPerformanceSnapshot | ( | const FString | SnapshotTitle, |
| bool | bResetStats = true ) |
Writes a snapshot to the log. Captures memory stats by default. Also captures performance stats if called after StartHealthSnapshotChart and before SopHealthSnapshotChart.
| SnapshotTitle | The name to be given to the new HealthSnapshot. |
| void StartPerformanceSnapshots | ( | ) |
Begins capturing FPS charts that can be used to include performance data in a HealthSnapshot. If snapshots are already running clears all accumulated performance data.
| void StopPerformanceSnapshots | ( | ) |
Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. Does nothing if FPS charts are not running. HealthSnapshots captured after this is called will not include performance stats.