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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Utilities|Animation|StateMachine | |
| float32 | StateMachine_GetLocalWeight (UAnimInstance InAnimInstance, FCachedAnimStateData CachedAnimStateData) |
| Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData). | |
| bool | StateMachine_IsStateRelevant (UAnimInstance InAnimInstance, FCachedAnimStateData CachedAnimStateData) |
| Returns whether a state is relevant (specified in the provided FCachedAnimStateData). | |
| float32 | StateMachine_GetGlobalWeight (UAnimInstance InAnimInstance, FCachedAnimStateData CachedAnimStateData) |
| Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData). | |
| float32 StateMachine_GetGlobalWeight | ( | UAnimInstance | InAnimInstance, |
| FCachedAnimStateData | CachedAnimStateData ) |
Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData).
| float32 StateMachine_GetLocalWeight | ( | UAnimInstance | InAnimInstance, |
| FCachedAnimStateData | CachedAnimStateData ) |
Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData).
| bool StateMachine_IsStateRelevant | ( | UAnimInstance | InAnimInstance, |
| FCachedAnimStateData | CachedAnimStateData ) |
Returns whether a state is relevant (specified in the provided FCachedAnimStateData).