G1R AngelScript
Scripting reference for the Gothic 1 Remake
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CachedAnimData Namespace Reference

Functions

Utilities|Animation|StateMachine
float32 StateMachine_GetLocalWeight (UAnimInstance InAnimInstance, FCachedAnimStateData CachedAnimStateData)
 Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData).
bool StateMachine_IsStateRelevant (UAnimInstance InAnimInstance, FCachedAnimStateData CachedAnimStateData)
 Returns whether a state is relevant (specified in the provided FCachedAnimStateData).
float32 StateMachine_GetGlobalWeight (UAnimInstance InAnimInstance, FCachedAnimStateData CachedAnimStateData)
 Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData).

Function Documentation

◆ StateMachine_GetGlobalWeight()

float32 StateMachine_GetGlobalWeight ( UAnimInstance InAnimInstance,
FCachedAnimStateData CachedAnimStateData )

Returns the weight of a state, relative to the graph (specified in the provided FCachedAnimStateData).

◆ StateMachine_GetLocalWeight()

float32 StateMachine_GetLocalWeight ( UAnimInstance InAnimInstance,
FCachedAnimStateData CachedAnimStateData )

Returns the weight of a state, relative to its state machine (specified in the provided FCachedAnimStateData).

◆ StateMachine_IsStateRelevant()

bool StateMachine_IsStateRelevant ( UAnimInstance InAnimInstance,
FCachedAnimStateData CachedAnimStateData )

Returns whether a state is relevant (specified in the provided FCachedAnimStateData).