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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc. More...
Public Member Functions | |
Functions | |
| FCachedAnimStateData & | opAssign (FCachedAnimStateData Other) |
Public Attributes | |
State Machine | |
| FName | StateName |
| Name of State to Cache. | |
| FName | StateMachineName |
| Name of StateMachine State is in. | |
This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc.
| FCachedAnimStateData & opAssign | ( | FCachedAnimStateData | Other | ) |
| FName StateMachineName |
Name of StateMachine State is in.
| FName StateName |
Name of State to Cache.