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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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| FBlendSpacePlayerReference ConvertToBlendSpacePlayer | ( | FAnimNodeReference | Node, |
| EAnimNodeReferenceConversionResult & | Result ) |
Get a blend space player context from an anim node context.
| void ConvertToBlendSpacePlayerPure | ( | FAnimNodeReference | Node, |
| FBlendSpacePlayerReference & | BlendSpacePlayer, | ||
| bool & | Result ) |
Get a blend space player context from an anim node context (pure).
| UBlendSpace GetBlendSpace | ( | FBlendSpacePlayerReference | BlendSpacePlayer | ) |
Get the current BlendSpace of the blend space player.
| bool GetLoop | ( | FBlendSpacePlayerReference | BlendSpacePlayer | ) |
Get the current loop of the blend space player.
| float32 GetPlayRate | ( | FBlendSpacePlayerReference | BlendSpacePlayer | ) |
Get the current play rate of the blend space player.
| FVector GetPosition | ( | FBlendSpacePlayerReference | BlendSpacePlayer | ) |
Get the current position of the blend space player.
| float32 GetStartPosition | ( | FBlendSpacePlayerReference | BlendSpacePlayer | ) |
Get the current start position of the blend space player.
| FBlendSpacePlayerReference SetBlendSpace | ( | FBlendSpacePlayerReference | BlendSpacePlayer, |
| UBlendSpace | BlendSpace ) |
Set the current BlendSpace of the blend space player.
| FBlendSpacePlayerReference SetLoop | ( | FBlendSpacePlayerReference | BlendSpacePlayer, |
| bool | bLoop ) |
Set the loop of the blend space player.
| FBlendSpacePlayerReference SetPlayRate | ( | FBlendSpacePlayerReference | BlendSpacePlayer, |
| float32 | PlayRate ) |
Set the play rate of the blend space player.
| FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges | ( | FBlendSpacePlayerReference | BlendSpacePlayer, |
| bool | bReset ) |
Set whether the current play time should reset when BlendSpace changes of the blend space player.
| bool ShouldResetPlayTimeWhenBlendSpaceChanges | ( | FBlendSpacePlayerReference | BlendSpacePlayer | ) |
Get the current value of whether the current play time should reset when BlendSpace changes of the blend space player.
| void SnapToPosition | ( | FBlendSpacePlayerReference | BlendSpacePlayer, |
| FVector | NewPosition ) |
Forces the Position to the specified value.