G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
BlendSpacePlayer Namespace Reference

Functions

Blend Space Player
float32 GetStartPosition (FBlendSpacePlayerReference BlendSpacePlayer)
 Get the current start position of the blend space player.
void ConvertToBlendSpacePlayerPure (FAnimNodeReference Node, FBlendSpacePlayerReference &BlendSpacePlayer, bool &Result)
 Get a blend space player context from an anim node context (pure).
UBlendSpace GetBlendSpace (FBlendSpacePlayerReference BlendSpacePlayer)
 Get the current BlendSpace of the blend space player.
bool GetLoop (FBlendSpacePlayerReference BlendSpacePlayer)
 Get the current loop of the blend space player.
float32 GetPlayRate (FBlendSpacePlayerReference BlendSpacePlayer)
 Get the current play rate of the blend space player.
FVector GetPosition (FBlendSpacePlayerReference BlendSpacePlayer)
 Get the current position of the blend space player.
FBlendSpacePlayerReference ConvertToBlendSpacePlayer (FAnimNodeReference Node, EAnimNodeReferenceConversionResult &Result)
 Get a blend space player context from an anim node context.
FBlendSpacePlayerReference SetBlendSpace (FBlendSpacePlayerReference BlendSpacePlayer, UBlendSpace BlendSpace)
 Set the current BlendSpace of the blend space player.
FBlendSpacePlayerReference SetLoop (FBlendSpacePlayerReference BlendSpacePlayer, bool bLoop)
 Set the loop of the blend space player.
FBlendSpacePlayerReference SetPlayRate (FBlendSpacePlayerReference BlendSpacePlayer, float32 PlayRate)
 Set the play rate of the blend space player.
FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges (FBlendSpacePlayerReference BlendSpacePlayer, bool bReset)
 Set whether the current play time should reset when BlendSpace changes of the blend space player.
bool ShouldResetPlayTimeWhenBlendSpaceChanges (FBlendSpacePlayerReference BlendSpacePlayer)
 Get the current value of whether the current play time should reset when BlendSpace changes of the blend space player.
void SnapToPosition (FBlendSpacePlayerReference BlendSpacePlayer, FVector NewPosition)
 Forces the Position to the specified value.

Function Documentation

◆ ConvertToBlendSpacePlayer()

Get a blend space player context from an anim node context.

◆ ConvertToBlendSpacePlayerPure()

void ConvertToBlendSpacePlayerPure ( FAnimNodeReference Node,
FBlendSpacePlayerReference & BlendSpacePlayer,
bool & Result )

Get a blend space player context from an anim node context (pure).

◆ GetBlendSpace()

UBlendSpace GetBlendSpace ( FBlendSpacePlayerReference BlendSpacePlayer)

Get the current BlendSpace of the blend space player.

◆ GetLoop()

bool GetLoop ( FBlendSpacePlayerReference BlendSpacePlayer)

Get the current loop of the blend space player.

◆ GetPlayRate()

float32 GetPlayRate ( FBlendSpacePlayerReference BlendSpacePlayer)

Get the current play rate of the blend space player.

◆ GetPosition()

FVector GetPosition ( FBlendSpacePlayerReference BlendSpacePlayer)

Get the current position of the blend space player.

◆ GetStartPosition()

float32 GetStartPosition ( FBlendSpacePlayerReference BlendSpacePlayer)

Get the current start position of the blend space player.

◆ SetBlendSpace()

FBlendSpacePlayerReference SetBlendSpace ( FBlendSpacePlayerReference BlendSpacePlayer,
UBlendSpace BlendSpace )

Set the current BlendSpace of the blend space player.

◆ SetLoop()

FBlendSpacePlayerReference SetLoop ( FBlendSpacePlayerReference BlendSpacePlayer,
bool bLoop )

Set the loop of the blend space player.

◆ SetPlayRate()

FBlendSpacePlayerReference SetPlayRate ( FBlendSpacePlayerReference BlendSpacePlayer,
float32 PlayRate )

Set the play rate of the blend space player.

◆ SetResetPlayTimeWhenBlendSpaceChanges()

FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges ( FBlendSpacePlayerReference BlendSpacePlayer,
bool bReset )

Set whether the current play time should reset when BlendSpace changes of the blend space player.

◆ ShouldResetPlayTimeWhenBlendSpaceChanges()

bool ShouldResetPlayTimeWhenBlendSpaceChanges ( FBlendSpacePlayerReference BlendSpacePlayer)

Get the current value of whether the current play time should reset when BlendSpace changes of the blend space player.

◆ SnapToPosition()

void SnapToPosition ( FBlendSpacePlayerReference BlendSpacePlayer,
FVector NewPosition )

Forces the Position to the specified value.