G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UWorldPartitionRuntimeSpatialHash Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UWorldPartitionRuntimeHash
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

RuntimeSettings
EWorldPartitionCVarProjectDefaultOverride UseAlignedGridLevels
 Disable to help break the pattern caused by world partition promotion of actors to upper grid levels that are always aligned on child levels.
EWorldPartitionCVarProjectDefaultOverride SnapNonAlignedGridLevelsToLowerLevels
 Disable to avoid snapping higher levels cells to child cells. Only used when bUseAlignedGridLevels is false.
EWorldPartitionCVarProjectDefaultOverride PlaceSmallActorsUsingLocation
 Enable to place actors smaller than a cell size into their corresponding cell using their location instead of their bounding box.
EWorldPartitionCVarProjectDefaultOverride PlacePartitionActorsUsingLocation
 Enable to place partitioned actors into their corresponding cell using their location instead of their bounding box.
bool bEnableZCulling
 Whether this hash enables Z culling.
TArray< FSpatialHashRuntimeGrid > Grids
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bEnableZCulling

bool bEnableZCulling

Whether this hash enables Z culling.

◆ Grids

◆ PlacePartitionActorsUsingLocation

EWorldPartitionCVarProjectDefaultOverride PlacePartitionActorsUsingLocation

Enable to place partitioned actors into their corresponding cell using their location instead of their bounding box.

◆ PlaceSmallActorsUsingLocation

EWorldPartitionCVarProjectDefaultOverride PlaceSmallActorsUsingLocation

Enable to place actors smaller than a cell size into their corresponding cell using their location instead of their bounding box.

◆ SnapNonAlignedGridLevelsToLowerLevels

EWorldPartitionCVarProjectDefaultOverride SnapNonAlignedGridLevelsToLowerLevels

Disable to avoid snapping higher levels cells to child cells. Only used when bUseAlignedGridLevels is false.

◆ UseAlignedGridLevels

Disable to help break the pattern caused by world partition promotion of actors to upper grid levels that are always aligned on child levels.