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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Configuration for virtual texture physical pool sizes. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
PoolConfig | |
| bool | bPoolAutoGrowInEditor |
| Enable physical pools growing on oversubscription. Each physical pool will grow to the maximum size so far requested. This setting applies to the editor only. To have similar behavior in a cooked build use r.VT.PoolAutoGrow. | |
| TArray< FVirtualTextureSpacePoolConfig > | Pools |
| Serialized array of configs. A virtual texture physical pool iterates these from last to first and uses the first matching config that it finds. | |
| TArray< FVirtualTextureSpacePoolConfig > | TransientPools |
| Transient array of runtime detected configs used by the PoolAutoGrow system. A virtual texture physical pool searches these to find a match before searching the configs in Pools. These tracked configs can be copied to the serialized Pools as a good estimation of the fixed pool sizes that a cooked project needs. | |
| int | DefaultSizeInMegabyte |
| Upper size limit in megabytes for any pools not explicitly matched by a config entry in the Pools array. | |
Configuration for virtual texture physical pool sizes.
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static |
| bool bPoolAutoGrowInEditor |
Enable physical pools growing on oversubscription. Each physical pool will grow to the maximum size so far requested. This setting applies to the editor only. To have similar behavior in a cooked build use r.VT.PoolAutoGrow.
| int DefaultSizeInMegabyte |
Upper size limit in megabytes for any pools not explicitly matched by a config entry in the Pools array.
Serialized array of configs. A virtual texture physical pool iterates these from last to first and uses the first matching config that it finds.
| TArray<FVirtualTextureSpacePoolConfig> TransientPools |
Transient array of runtime detected configs used by the PoolAutoGrow system. A virtual texture physical pool searches these to find a match before searching the configs in Pools. These tracked configs can be copied to the serialized Pools as a good estimation of the fixed pool sizes that a cooked project needs.