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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Defines how a sound oscillates. More...
Public Member Functions | |
Functions | |
| void | SetbModulatePitch (bool Value) |
| Whether to oscillate pitch. | |
| void | SetbModulateVolume (bool Value) |
| Whether to oscillate volume. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USoundNode | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Oscillator | |
| float32 | AmplitudeMax |
| An amplitude of 0.25 would oscillate between 0.75 and 1.25. | |
| float32 | FrequencyMin |
| A frequency of 20 would oscillate at 10Hz. | |
| float32 | FrequencyMax |
| A frequency of 20 would oscillate at 10Hz. | |
| float32 | OffsetMin |
| Offset into the sine wave. Value modded by 2 * PI. | |
| float32 | OffsetMax |
| Offset into the sine wave. Value modded by 2 * PI. | |
| float32 | CenterMin |
| A center of 0.5 would oscillate around 0.5. | |
| float32 | CenterMax |
| A center of 0.5 would oscillate around 0.5. | |
| float32 | AmplitudeMin |
| An amplitude of 0.25 would oscillate between 0.75 and 1.25. | |
| Public Attributes inherited from USoundNode | |
| TArray< TObjectPtr< USoundNode > > | ChildNodes |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Defines how a sound oscillates.
| void SetbModulatePitch | ( | bool | Value | ) |
Whether to oscillate pitch.
| void SetbModulateVolume | ( | bool | Value | ) |
Whether to oscillate volume.
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static |
| float32 AmplitudeMax |
An amplitude of 0.25 would oscillate between 0.75 and 1.25.
| float32 AmplitudeMin |
An amplitude of 0.25 would oscillate between 0.75 and 1.25.
| float32 CenterMax |
A center of 0.5 would oscillate around 0.5.
| float32 CenterMin |
A center of 0.5 would oscillate around 0.5.
| float32 FrequencyMax |
A frequency of 20 would oscillate at 10Hz.
| float32 FrequencyMin |
A frequency of 20 would oscillate at 10Hz.
| float32 OffsetMax |
Offset into the sine wave. Value modded by 2 * PI.
| float32 OffsetMin |
Offset into the sine wave. Value modded by 2 * PI.