G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USoundNodeOscillator Class Reference

Defines how a sound oscillates. More...

Public Member Functions

Functions
void SetbModulatePitch (bool Value)
 Whether to oscillate pitch.
void SetbModulateVolume (bool Value)
 Whether to oscillate volume.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from USoundNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Oscillator
float32 AmplitudeMax
 An amplitude of 0.25 would oscillate between 0.75 and 1.25.
float32 FrequencyMin
 A frequency of 20 would oscillate at 10Hz.
float32 FrequencyMax
 A frequency of 20 would oscillate at 10Hz.
float32 OffsetMin
 Offset into the sine wave. Value modded by 2 * PI.
float32 OffsetMax
 Offset into the sine wave. Value modded by 2 * PI.
float32 CenterMin
 A center of 0.5 would oscillate around 0.5.
float32 CenterMax
 A center of 0.5 would oscillate around 0.5.
float32 AmplitudeMin
 An amplitude of 0.25 would oscillate between 0.75 and 1.25.
Public Attributes inherited from USoundNode
TArray< TObjectPtr< USoundNode > > ChildNodes
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Defines how a sound oscillates.

Member Function Documentation

◆ SetbModulatePitch()

void SetbModulatePitch ( bool Value)

Whether to oscillate pitch.

◆ SetbModulateVolume()

void SetbModulateVolume ( bool Value)

Whether to oscillate volume.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AmplitudeMax

float32 AmplitudeMax

An amplitude of 0.25 would oscillate between 0.75 and 1.25.

◆ AmplitudeMin

float32 AmplitudeMin

An amplitude of 0.25 would oscillate between 0.75 and 1.25.

◆ CenterMax

float32 CenterMax

A center of 0.5 would oscillate around 0.5.

◆ CenterMin

float32 CenterMin

A center of 0.5 would oscillate around 0.5.

◆ FrequencyMax

float32 FrequencyMax

A frequency of 20 would oscillate at 10Hz.

◆ FrequencyMin

float32 FrequencyMin

A frequency of 20 would oscillate at 10Hz.

◆ OffsetMax

float32 OffsetMax

Offset into the sine wave. Value modded by 2 * PI.

◆ OffsetMin

float32 OffsetMin

Offset into the sine wave. Value modded by 2 * PI.