G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USoundNodeEnveloper Class Reference

Allows manipulation of volume and pitch over a set time period. More...

Public Member Functions

Functions
void SetbLoop (bool Value)
 If enabled, the envelope will loop using the loop settings.
void SetbLoopIndefinitely (bool Value)
 If enabled, the envelope will continue to loop indefenitely regardless of the Loop Count value.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from USoundNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Envelope
FRuntimeFloatCurve PitchCurve
 The distribution defining the pitch envelope.
FRuntimeFloatCurve VolumeCurve
 The distribution defining the volume envelope.
Looping
int LoopCount
 The number of times the envelope should loop if looping is enabled and the envelope is not set to loop indefinitely.
float32 DurationAfterLoop
 The time in seconds it takes the evelope to fade out after the last loop is completed.
float32 LoopStart
 The time in seconds where the envelope's loop begins.
float32 LoopEnd
 The time in seconds where the envelope's loop ends.
Modulation
float32 PitchMax
 The upper bound of pitch (1.0 is no change).
float32 VolumeMin
 The lower bound of volume (1.0 is no change).
float32 VolumeMax
 The upper bound of volume (1.0 is no change).
float32 PitchMin
 The lower bound of pitch (1.0 is no change).
Public Attributes inherited from USoundNode
TArray< TObjectPtr< USoundNode > > ChildNodes
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Allows manipulation of volume and pitch over a set time period.

Member Function Documentation

◆ SetbLoop()

void SetbLoop ( bool Value)

If enabled, the envelope will loop using the loop settings.

◆ SetbLoopIndefinitely()

void SetbLoopIndefinitely ( bool Value)

If enabled, the envelope will continue to loop indefenitely regardless of the Loop Count value.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DurationAfterLoop

float32 DurationAfterLoop

The time in seconds it takes the evelope to fade out after the last loop is completed.

◆ LoopCount

int LoopCount

The number of times the envelope should loop if looping is enabled and the envelope is not set to loop indefinitely.

◆ LoopEnd

float32 LoopEnd

The time in seconds where the envelope's loop ends.

◆ LoopStart

float32 LoopStart

The time in seconds where the envelope's loop begins.

◆ PitchCurve

FRuntimeFloatCurve PitchCurve

The distribution defining the pitch envelope.

◆ PitchMax

float32 PitchMax

The upper bound of pitch (1.0 is no change).

◆ PitchMin

float32 PitchMin

The lower bound of pitch (1.0 is no change).

◆ VolumeCurve

FRuntimeFloatCurve VolumeCurve

The distribution defining the volume envelope.

◆ VolumeMax

float32 VolumeMax

The upper bound of volume (1.0 is no change).

◆ VolumeMin

float32 VolumeMin

The lower bound of volume (1.0 is no change).