G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USoundNodeDialoguePlayer Class Reference

Sound node that contains a reference to the dialogue table to pull from and be played. More...

Public Member Functions

Functions
void SetbLooping (bool Value)
 Whether the dialogue line should be played looping.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from USoundNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

DialoguePlayer
FDialogueWaveParameter DialogueWaveParameter
Public Attributes inherited from USoundNode
TArray< TObjectPtr< USoundNode > > ChildNodes
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Sound node that contains a reference to the dialogue table to pull from and be played.

Member Function Documentation

◆ SetbLooping()

void SetbLooping ( bool Value)

Whether the dialogue line should be played looping.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DialogueWaveParameter

FDialogueWaveParameter DialogueWaveParameter