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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UInterface | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Sequencer | |
| const TArray< FName > | SequencerAnimSlotNames |
| Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot. | |
| TArray< FName > | GetSequencerAnimSlotNames () const |
| Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot. | |
| bool | AllowsCinematicOverride () const |
| Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback. | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool AllowsCinematicOverride | ( | ) | const |
Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback.
Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot.
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static |
Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot.