G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USequencerAnimationOverride Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UInterface
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Sequencer

const TArray< FName > SequencerAnimSlotNames
 Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot.
TArray< FName > GetSequencerAnimSlotNames () const
 Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot.
bool AllowsCinematicOverride () const
 Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback.

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AllowsCinematicOverride()

bool AllowsCinematicOverride ( ) const

Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback.

◆ GetSequencerAnimSlotNames()

TArray< FName > GetSequencerAnimSlotNames ( ) const

Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ SequencerAnimSlotNames

const TArray<FName> SequencerAnimSlotNames

Should return a list of valid slot names for Sequencer to output to in the case that Sequencer is not permitted to nuke the anim instance. Will be chosen by the user in drop down on the skeletal animation section properties. Should be named descriptively, as in some contexts (UEFN), the user will not be able to view the animation blueprint itself to determine the mixing behavior of the slot.