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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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URuntimeOptionsBase: Base class designed to be subclassed in your game. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
URuntimeOptionsBase: Base class designed to be subclassed in your game.
Supports checking at runtime whether features are enabled/disabled, and changing configuration parameters via console cheats or startup commands.
Add new config properties to your subclasses which default to the desired normal state This can be adjusted via the development-only tools (command line or cvar) or via an override in the config hierarchy to adjust it as needed (e.g., via a hotfix).
In non-Shipping builds, each property will be exposed both as a console variable and as a command-line argument for easy testing during development.
Debug console syntax (disabled in Shipping configurations): prefix.PropertyName Value Command line syntax (disabled in Shipping configurations): -prefix.PropertyName=Value DefaultRuntimeOptions.ini syntax (note that there is no prefix for these): [/Script/YourModule.YourRuntimeOptionsSubclass] PropertyName=Value
Where the prefix is set by the value of OptionCommandPrefix (defaults to "ro" but can be overridden)
You can also change the name of the ini file that settings are gathered from in your derived UCLASS() declaration
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