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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UReplaySubsystem | Get () |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGameInstanceSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Replay | |
| const FString | ActiveReplayName |
| Get current recording/playing replay name. | |
| const float32 | ReplayCurrentTime |
| Get current recording/playing replay time. | |
| bool | bLoadDefaultMapOnStop |
| Whether to reload the default map when StopReplay is called. | |
| float32 | GetReplayCurrentTime () const |
| Get current recording/playing replay time. | |
| bool | IsPlaying () const |
| bool | IsRecording () const |
| void | RequestCheckpoint () |
| Request a checkpoint write, if currently recording. | |
| FString | GetActiveReplayName () const |
| Get current recording/playing replay name. | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
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static |
| FString GetActiveReplayName | ( | ) | const |
Get current recording/playing replay name.
| float32 GetReplayCurrentTime | ( | ) | const |
Get current recording/playing replay time.
| bool IsPlaying | ( | ) | const |
| bool IsRecording | ( | ) | const |
| void RequestCheckpoint | ( | ) |
Request a checkpoint write, if currently recording.
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static |
| const FString ActiveReplayName |
Get current recording/playing replay name.
| bool bLoadDefaultMapOnStop |
Whether to reload the default map when StopReplay is called.
| const float32 ReplayCurrentTime |
Get current recording/playing replay time.