G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPrimaryAssetLabel Class Reference

A seed file that is created to mark referenced assets as part of this primary asset. More...

Public Member Functions

Functions
void SetbIsRuntimeLabel (bool Value)
 Set to true if the label asset itself should be cooked and available at runtime. This does not affect the assets that are labeled, they are set with cook rule.
void SetbIncludeRedirectors (bool Value)
 If true, redirectors found by the AssetLabel's explicit assets or directory will be labeled. If false, redirectors will be skipped.
void SetbLabelAssetsInMyDirectory (bool Value)
 True to Label everything in this directory and sub directories.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UPrimaryDataAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UDataAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

PrimaryAssetLabel
TArray< TSoftObjectPtr< UObject > > ExplicitAssets
 List of manually specified assets to label.
TArray< TSoftClassPtr< UObject > > ExplicitBlueprints
 List of manually specified blueprint assets to label.
FCollectionReference AssetCollection
 Collection to load asset references out of.
Rules
FPrimaryAssetRules Rules
 Management rules for this specific asset, if set it will override the type rules.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

A seed file that is created to mark referenced assets as part of this primary asset.

Member Function Documentation

◆ SetbIncludeRedirectors()

void SetbIncludeRedirectors ( bool Value)

If true, redirectors found by the AssetLabel's explicit assets or directory will be labeled. If false, redirectors will be skipped.

◆ SetbIsRuntimeLabel()

void SetbIsRuntimeLabel ( bool Value)

Set to true if the label asset itself should be cooked and available at runtime. This does not affect the assets that are labeled, they are set with cook rule.

◆ SetbLabelAssetsInMyDirectory()

void SetbLabelAssetsInMyDirectory ( bool Value)

True to Label everything in this directory and sub directories.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AssetCollection

FCollectionReference AssetCollection

Collection to load asset references out of.

◆ ExplicitAssets

TArray<TSoftObjectPtr<UObject> > ExplicitAssets

List of manually specified assets to label.

◆ ExplicitBlueprints

TArray<TSoftClassPtr<UObject> > ExplicitBlueprints

List of manually specified blueprint assets to label.

◆ Rules

Management rules for this specific asset, if set it will override the type rules.