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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A seed file that is created to mark referenced assets as part of this primary asset. More...
Public Member Functions | |
Functions | |
| void | SetbIsRuntimeLabel (bool Value) |
| Set to true if the label asset itself should be cooked and available at runtime. This does not affect the assets that are labeled, they are set with cook rule. | |
| void | SetbIncludeRedirectors (bool Value) |
| If true, redirectors found by the AssetLabel's explicit assets or directory will be labeled. If false, redirectors will be skipped. | |
| void | SetbLabelAssetsInMyDirectory (bool Value) |
| True to Label everything in this directory and sub directories. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UPrimaryDataAsset | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UDataAsset | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
PrimaryAssetLabel | |
| TArray< TSoftObjectPtr< UObject > > | ExplicitAssets |
| List of manually specified assets to label. | |
| TArray< TSoftClassPtr< UObject > > | ExplicitBlueprints |
| List of manually specified blueprint assets to label. | |
| FCollectionReference | AssetCollection |
| Collection to load asset references out of. | |
Rules | |
| FPrimaryAssetRules | Rules |
| Management rules for this specific asset, if set it will override the type rules. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
A seed file that is created to mark referenced assets as part of this primary asset.
| void SetbIncludeRedirectors | ( | bool | Value | ) |
If true, redirectors found by the AssetLabel's explicit assets or directory will be labeled. If false, redirectors will be skipped.
| void SetbIsRuntimeLabel | ( | bool | Value | ) |
Set to true if the label asset itself should be cooked and available at runtime. This does not affect the assets that are labeled, they are set with cook rule.
| void SetbLabelAssetsInMyDirectory | ( | bool | Value | ) |
True to Label everything in this directory and sub directories.
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static |
| FCollectionReference AssetCollection |
Collection to load asset references out of.
| TArray<TSoftObjectPtr<UObject> > ExplicitAssets |
List of manually specified assets to label.
| TArray<TSoftClassPtr<UObject> > ExplicitBlueprints |
List of manually specified blueprint assets to label.
| FPrimaryAssetRules Rules |
Management rules for this specific asset, if set it will override the type rules.