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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
General Settings | |
| bool | bAllowDynamicUpdate |
| Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change. | |
| TSet< UClass > | IgnoreBoundingBoxForObjects |
| Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change. | |
| EPrefabricatorPivotPosition | PivotPosition |
| Position pivot on extreme corner (bottom, left up), instead of center. | |
Thumbnail | |
| float32 | DefaultThumbnailYaw |
| Use this angle while saving the prefab asset. | |
| float32 | DefaultThumbnailZoom |
| Use this zoom value while saving the prefab asset. | |
| float32 | DefaultThumbnailPitch |
| Use this angle while saving the prefab asset. | |
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static |
| bool bAllowDynamicUpdate |
Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change.
| float32 DefaultThumbnailPitch |
Use this angle while saving the prefab asset.
| float32 DefaultThumbnailYaw |
Use this angle while saving the prefab asset.
| float32 DefaultThumbnailZoom |
Use this zoom value while saving the prefab asset.
Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change.
| EPrefabricatorPivotPosition PivotPosition |
Position pivot on extreme corner (bottom, left up), instead of center.