G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPrefabricatorSettings Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()

Public Attributes

General Settings
bool bAllowDynamicUpdate
 Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change.
TSet< UClass > IgnoreBoundingBoxForObjects
 Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change.
EPrefabricatorPivotPosition PivotPosition
 Position pivot on extreme corner (bottom, left up), instead of center.
Thumbnail
float32 DefaultThumbnailYaw
 Use this angle while saving the prefab asset.
float32 DefaultThumbnailZoom
 Use this zoom value while saving the prefab asset.
float32 DefaultThumbnailPitch
 Use this angle while saving the prefab asset.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bAllowDynamicUpdate

bool bAllowDynamicUpdate

Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change.

◆ DefaultThumbnailPitch

float32 DefaultThumbnailPitch

Use this angle while saving the prefab asset.

◆ DefaultThumbnailYaw

float32 DefaultThumbnailYaw

Use this angle while saving the prefab asset.

◆ DefaultThumbnailZoom

float32 DefaultThumbnailZoom

Use this zoom value while saving the prefab asset.

◆ IgnoreBoundingBoxForObjects

TSet<UClass> IgnoreBoundingBoxForObjects

Whenever a prefab is saved, update all the other similar prefabs in the scene to reflect this new change.

◆ PivotPosition

Position pivot on extreme corner (bottom, left up), instead of center.