G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UParticleModuleOrbit Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UParticleModuleOrbitBase
static UClass StaticClass ()
Static Public Member Functions inherited from UParticleModule
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Chaining
EOrbitChainMode ChainMode
 Orbit modules will chain together in the order they appear in the module stack. The combination of a module with the one prior to it is defined by using one of the following enumerations: EOChainMode_Add Add the values to the previous results EOChainMode_Scale Multiply the values by the previous results EOChainMode_Link 'Break' the chain and apply the values from the previous results.
Offset
FOrbitOptions OffsetOptions
 The options associated with the OffsetAmount look-up.
FRawDistributionVector OffsetAmount
 The amount to offset the sprite from the particle position.
Rotation
FOrbitOptions RotationOptions
 The options associated with the RotationAmount look-up.
FRawDistributionVector RotationAmount
 The amount (in 'turns') to rotate the offset about the particle position. 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation.
RotationRate
FOrbitOptions RotationRateOptions
 The options associated with the RotationRateAmount look-up.
FRawDistributionVector RotationRateAmount
 The rate (in 'turns') at which to rotate the offset about the particle positon. 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation.
Public Attributes inherited from UParticleModule
FColor ModuleEditorColor
 The color to draw the modules curves in the curve editor. If bCurvesAsColor is true, it overrides this value.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UParticleModuleOrbitBase
void SetbUseEmitterTime (bool Value)
 If true, distribution values will be retrieved using the EmitterTime. If false (default), they will be retrieved using the Particle.RelativeTime.
Public Member Functions inherited from UParticleModule
void Setb3DDrawMode (bool Value)
 If true, the module should render its 3D visualization helper.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ChainMode

EOrbitChainMode ChainMode

Orbit modules will chain together in the order they appear in the module stack. The combination of a module with the one prior to it is defined by using one of the following enumerations: EOChainMode_Add Add the values to the previous results EOChainMode_Scale Multiply the values by the previous results EOChainMode_Link 'Break' the chain and apply the values from the previous results.

◆ OffsetAmount

FRawDistributionVector OffsetAmount

The amount to offset the sprite from the particle position.

◆ OffsetOptions

FOrbitOptions OffsetOptions

The options associated with the OffsetAmount look-up.

◆ RotationAmount

FRawDistributionVector RotationAmount

The amount (in 'turns') to rotate the offset about the particle position. 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation.

◆ RotationOptions

FOrbitOptions RotationOptions

The options associated with the RotationAmount look-up.

◆ RotationRateAmount

FRawDistributionVector RotationRateAmount

The rate (in 'turns') at which to rotate the offset about the particle positon. 0.0 = no rotation 0.5 = 180 degree rotation 1.0 = 360 degree rotation.

◆ RotationRateOptions

FOrbitOptions RotationRateOptions

The options associated with the RotationRateAmount look-up.