G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UParticleModuleCollisionGPU Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UParticleModuleCollisionBase
static UClass StaticClass ()
Static Public Member Functions inherited from UParticleModule
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Collision
float32 RandomDistribution
 Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution).
FRawDistributionFloat ResilienceScaleOverLife
 Scales the bounciness of the particle over its life.
float32 Friction
 Friction applied to all particles during a collision or while moving along a surface.
float32 RandomSpread
 Controls how wide the bouncing particles are distributed (0 = disabled).
FRawDistributionFloat Resilience
 The bounciness of the particle.
float32 RadiusScale
 Scale applied to the size of the particle to obtain the collision radius.
float32 RadiusBias
 Bias applied to the collision radius.
EParticleCollisionResponse Response
 How particles respond to a collision event.
EParticleCollisionMode CollisionMode
Public Attributes inherited from UParticleModule
FColor ModuleEditorColor
 The color to draw the modules curves in the curve editor. If bCurvesAsColor is true, it overrides this value.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UParticleModule
void Setb3DDrawMode (bool Value)
 If true, the module should render its 3D visualization helper.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ CollisionMode

EParticleCollisionMode CollisionMode

◆ Friction

float32 Friction

Friction applied to all particles during a collision or while moving along a surface.

◆ RadiusBias

float32 RadiusBias

Bias applied to the collision radius.

◆ RadiusScale

float32 RadiusScale

Scale applied to the size of the particle to obtain the collision radius.

◆ RandomDistribution

float32 RandomDistribution

Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution).

◆ RandomSpread

float32 RandomSpread

Controls how wide the bouncing particles are distributed (0 = disabled).

◆ Resilience

The bounciness of the particle.

◆ ResilienceScaleOverLife

FRawDistributionFloat ResilienceScaleOverLife

Scales the bounciness of the particle over its life.

◆ Response

How particles respond to a collision event.