G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UParticleModuleBeamNoise Class Reference

Public Member Functions

Functions
void SetbNRScaleEmitterTime (bool Value)
 If true, the NoiseRangeScale will be grabbed based on the emitter time. If false, the NoiseRangeScale will be grabbed based on the particle time.
void SetbSmooth (bool Value)
 Whether the noise movement should be smooth or 'jerky'.
void SetbOscillate (bool Value)
 Whether the noise points should be oscillate.
void SetbUseNoiseTangents (bool Value)
 If true, calculate tangents at each noise point.
void SetbTargetNoise (bool Value)
 Whether to apply noise to the target point (or end of line in distance mode...) If true, the beam could potentially 'leave' the target...
void SetbApplyNoiseScale (bool Value)
 If true, apply the noise scale to the beam.
void SetbLowFreq_Enabled (bool Value)
 Is low frequency noise enabled.
Public Member Functions inherited from UParticleModule
void Setb3DDrawMode (bool Value)
 If true, the module should render its 3D visualization helper.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UParticleModuleBeamBase
static UClass StaticClass ()
Static Public Member Functions inherited from UParticleModule
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

LowFreq
float32 NoiseLockTime
 How long the noise points should be locked - 0.0 indicates forever.
int Frequency_LowRange
 If not 0, then the frequency will select a random value in the range [Frequency_LowRange..Frequency].
FRawDistributionVector NoiseRange
 The noise point ranges.
FRawDistributionFloat NoiseRangeScale
 A scale factor that will be applied to the noise range.
FRawDistributionVector NoiseSpeed
 The speed with which to move each noise point.
float32 NoiseLockRadius
 Default target-point information to use if the beam method is endpoint.
int Frequency
 The frequency of noise points.
float32 NoiseTension
 The tension to apply to the tessellated noise line.
FRawDistributionFloat NoiseTangentStrength
 The strength of noise tangents, if enabled.
int NoiseTessellation
 The amount of tessellation between noise points.
float32 FrequencyDistance
 The distance at which to deposit noise points. If 0.0, then use the static frequency value. If not, distribute noise points at the given distance, up to the static Frequency value. At that point, evenly distribute them along the beam.
FRawDistributionFloat NoiseScale
 The scale factor to apply to noise range. The lookup value is determined by dividing the number of noise points present by the maximum number of noise points (Frequency).
Public Attributes inherited from UParticleModule
FColor ModuleEditorColor
 The color to draw the modules curves in the curve editor. If bCurvesAsColor is true, it overrides this value.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbApplyNoiseScale()

void SetbApplyNoiseScale ( bool Value)

If true, apply the noise scale to the beam.

◆ SetbLowFreq_Enabled()

void SetbLowFreq_Enabled ( bool Value)

Is low frequency noise enabled.

◆ SetbNRScaleEmitterTime()

void SetbNRScaleEmitterTime ( bool Value)

If true, the NoiseRangeScale will be grabbed based on the emitter time. If false, the NoiseRangeScale will be grabbed based on the particle time.

◆ SetbOscillate()

void SetbOscillate ( bool Value)

Whether the noise points should be oscillate.

◆ SetbSmooth()

void SetbSmooth ( bool Value)

Whether the noise movement should be smooth or 'jerky'.

◆ SetbTargetNoise()

void SetbTargetNoise ( bool Value)

Whether to apply noise to the target point (or end of line in distance mode...) If true, the beam could potentially 'leave' the target...

◆ SetbUseNoiseTangents()

void SetbUseNoiseTangents ( bool Value)

If true, calculate tangents at each noise point.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Frequency

int Frequency

The frequency of noise points.

◆ Frequency_LowRange

int Frequency_LowRange

If not 0, then the frequency will select a random value in the range [Frequency_LowRange..Frequency].

◆ FrequencyDistance

float32 FrequencyDistance

The distance at which to deposit noise points. If 0.0, then use the static frequency value. If not, distribute noise points at the given distance, up to the static Frequency value. At that point, evenly distribute them along the beam.

◆ NoiseLockRadius

float32 NoiseLockRadius

Default target-point information to use if the beam method is endpoint.

◆ NoiseLockTime

float32 NoiseLockTime

How long the noise points should be locked - 0.0 indicates forever.

◆ NoiseRange

The noise point ranges.

◆ NoiseRangeScale

FRawDistributionFloat NoiseRangeScale

A scale factor that will be applied to the noise range.

◆ NoiseScale

The scale factor to apply to noise range. The lookup value is determined by dividing the number of noise points present by the maximum number of noise points (Frequency).

◆ NoiseSpeed

The speed with which to move each noise point.

◆ NoiseTangentStrength

FRawDistributionFloat NoiseTangentStrength

The strength of noise tangents, if enabled.

◆ NoiseTension

float32 NoiseTension

The tension to apply to the tessellated noise line.

◆ NoiseTessellation

int NoiseTessellation

The amount of tessellation between noise points.