G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UParticleEmitter Class Reference

Public Member Functions

Functions
void SetbDisabledLODsKeepEmitterAlive (bool Value)
 When true, if the current LOD is disabled the emitter will be kept alive. Otherwise, the emitter will be considered complete if the current LOD is disabled.
void SetbDisableWhenInsignficant (bool Value)
 When true, emitters deemed insignificant will have their tick and render disabled Instantly. When false they will simple stop spawning new particles.
void SetbCollapsed (bool Value)
 This value indicates the emitter should be drawn 'collapsed' in Cascade.
void SetbUseLegacySpawningBehavior (bool Value)
 If true, maintains some legacy spawning behavior.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Cascade
EEmitterRenderMode EmitterRenderMode
 How to render the emitter particles. Can be one of the following: ERM_Normal - As the intended sprite/mesh ERM_Point - As a 2x2 pixel block with no scaling and the color set in EmitterEditorColor ERM_Cross - As a cross of lines, scaled to the size of the particle in EmitterEditorColor ERM_None - Do not render.
FColor EmitterEditorColor
 The color of the emitter in the curve editor and debug rendering modes.
Particle
uint DetailModeBitmask
 Detail mode: Set flags reflecting which system detail mode you want the emitter to be ticked and rendered in.
int InitialAllocationCount
 Initial allocation count - overrides calculated peak count if > 0.
float32 QualityLevelSpawnRateScale
FName EmitterName
 The name of the emitter.
Significance
EParticleSignificanceLevel SignificanceLevel
 The significance level required of this emitter's owner for this emitter to be active.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbCollapsed()

void SetbCollapsed ( bool Value)

This value indicates the emitter should be drawn 'collapsed' in Cascade.

◆ SetbDisabledLODsKeepEmitterAlive()

void SetbDisabledLODsKeepEmitterAlive ( bool Value)

When true, if the current LOD is disabled the emitter will be kept alive. Otherwise, the emitter will be considered complete if the current LOD is disabled.

◆ SetbDisableWhenInsignficant()

void SetbDisableWhenInsignficant ( bool Value)

When true, emitters deemed insignificant will have their tick and render disabled Instantly. When false they will simple stop spawning new particles.

◆ SetbUseLegacySpawningBehavior()

void SetbUseLegacySpawningBehavior ( bool Value)

If true, maintains some legacy spawning behavior.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DetailModeBitmask

uint DetailModeBitmask

Detail mode: Set flags reflecting which system detail mode you want the emitter to be ticked and rendered in.

◆ EmitterEditorColor

FColor EmitterEditorColor

The color of the emitter in the curve editor and debug rendering modes.

◆ EmitterName

FName EmitterName

The name of the emitter.

◆ EmitterRenderMode

EEmitterRenderMode EmitterRenderMode

How to render the emitter particles. Can be one of the following: ERM_Normal - As the intended sprite/mesh ERM_Point - As a 2x2 pixel block with no scaling and the color set in EmitterEditorColor ERM_Cross - As a cross of lines, scaled to the size of the particle in EmitterEditorColor ERM_None - Do not render.

◆ InitialAllocationCount

int InitialAllocationCount

Initial allocation count - overrides calculated peak count if > 0.

◆ QualityLevelSpawnRateScale

float32 QualityLevelSpawnRateScale

◆ SignificanceLevel

EParticleSignificanceLevel SignificanceLevel

The significance level required of this emitter's owner for this emitter to be active.