G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UObjectLibrary Class Reference

Class that holds a library of Objects. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ObjectLibrary
bool bHasBlueprintClasses
 True if this library holds blueprint classes, false if it holds other objects.
TArray< TObjectPtr< UObject > > Objects
 List of Objects in library.
UClass ObjectBaseClass
 Class that Objects must be of. If ContainsBlueprints is true, this is the native class that the blueprints are instances of and not UClass.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Class that holds a library of Objects.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bHasBlueprintClasses

bool bHasBlueprintClasses

True if this library holds blueprint classes, false if it holds other objects.

◆ ObjectBaseClass

UClass ObjectBaseClass

Class that Objects must be of. If ContainsBlueprints is true, this is the native class that the blueprints are instances of and not UClass.

◆ Objects

List of Objects in library.