G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraEmitter Class Reference

Niagara Emitters are particle spawners that can be reused for different effects by putting them into Niagara Systems. Emitters render their particles using different renderers, such as Sprite Renderers or Mesh Renderers to produce different effects. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Asset Options
FText TemplateAssetDescription
bool bIsInheritable
 If an emitter is inheritable, new emitters based on an inheritable emitter, or Niagara Systems using an inheritable emitter, will automatically inherit changes made to the original emitter.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Niagara Emitters are particle spawners that can be reused for different effects by putting them into Niagara Systems. Emitters render their particles using different renderers, such as Sprite Renderers or Mesh Renderers to produce different effects.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bIsInheritable

bool bIsInheritable

If an emitter is inheritable, new emitters based on an inheritable emitter, or Niagara Systems using an inheritable emitter, will automatically inherit changes made to the original emitter.

◆ TemplateAssetDescription

FText TemplateAssetDescription