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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Niagara Emitters are particle spawners that can be reused for different effects by putting them into Niagara Systems. Emitters render their particles using different renderers, such as Sprite Renderers or Mesh Renderers to produce different effects. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Asset Options | |
| FText | TemplateAssetDescription |
| bool | bIsInheritable |
| If an emitter is inheritable, new emitters based on an inheritable emitter, or Niagara Systems using an inheritable emitter, will automatically inherit changes made to the original emitter. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Niagara Emitters are particle spawners that can be reused for different effects by putting them into Niagara Systems. Emitters render their particles using different renderers, such as Sprite Renderers or Mesh Renderers to produce different effects.
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static |
| bool bIsInheritable |
If an emitter is inheritable, new emitters based on an inheritable emitter, or Niagara Systems using an inheritable emitter, will automatically inherit changes made to the original emitter.
| FText TemplateAssetDescription |