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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data Interface which can control or read from a scene capture component. More...
Static Public Member Functions | |
Niagara | |
| static void | SetSceneCapture2DManagedShowOnlyActors (UNiagaraComponent NiagaraSystem, const FName ParameterName, TArray< AActor > ShowOnlyActors) |
| Allows you to set the show only actors when Niagara manages the component. If Niagara does not manage the component use the regular BP methods. | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
SceneCapture | |
| FNiagaraUserParameterBinding | SceneCaptureUserParameter |
| When valid should point to either a Scene Capture 2D Component or a Scene Capture 2D Actor. | |
| ENDISceneCapture2DSourceMode | SourceMode |
| How should we find the scene capture component to use? | |
SceneCaptureAutoMove | |
| ENDISceneCapture2DOffsetMode | AutoMoveOffsetLocationMode |
| Should we apply the auto move offset in local or world space? | |
| FVector | AutoMoveOffsetLocation |
| Location offset when applying auto movement. | |
| ENDISceneCapture2DOffsetMode | AutoMoveOffsetRotationMode |
| How we should apply the rotation. | |
| FRotator | AutoMoveOffsetRotation |
| Rotation offset when applying auto movement. | |
| bool | bAutoMoveWithComponent |
| When enabled the scene capture component will be automatically moved to the location of the NiagaraComponent with an optional offset. | |
SceneCaptureManaged | |
| ESceneCaptureSource | ManagedCaptureSource |
| FIntPoint | ManagedTextureSize |
| ETextureRenderTargetFormat | ManagedTextureFormat |
| ECameraProjectionMode | ManagedProjectionType |
| float32 | ManagedFOVAngle |
| float32 | ManagedOrthoWidth |
| bool | bManagedCaptureEveryFrame |
| bool | bManagedCaptureOnMovement |
| TArray< TObjectPtr< AActor > > | ManagedShowOnlyActors |
Data Interface which can control or read from a scene capture component.
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static |
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static |
| FVector AutoMoveOffsetLocation |
Location offset when applying auto movement.
| ENDISceneCapture2DOffsetMode AutoMoveOffsetLocationMode |
Should we apply the auto move offset in local or world space?
| FRotator AutoMoveOffsetRotation |
Rotation offset when applying auto movement.
| ENDISceneCapture2DOffsetMode AutoMoveOffsetRotationMode |
How we should apply the rotation.
| bool bAutoMoveWithComponent |
When enabled the scene capture component will be automatically moved to the location of the NiagaraComponent with an optional offset.
| bool bManagedCaptureEveryFrame |
| bool bManagedCaptureOnMovement |
| ESceneCaptureSource ManagedCaptureSource |
| float32 ManagedFOVAngle |
| float32 ManagedOrthoWidth |
| ECameraProjectionMode ManagedProjectionType |
| TArray<TObjectPtr<AActor> > ManagedShowOnlyActors |
| ETextureRenderTargetFormat ManagedTextureFormat |
| FIntPoint ManagedTextureSize |
| FNiagaraUserParameterBinding SceneCaptureUserParameter |
When valid should point to either a Scene Capture 2D Component or a Scene Capture 2D Actor.
| ENDISceneCapture2DSourceMode SourceMode |
How should we find the scene capture component to use?