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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterfaceRWBase | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraDataInterface | |
| static UClass | StaticClass () |
Public Attributes | |
Grid | |
| int | NumCellsX |
| Number of cells in X. | |
| int | NumCellsY |
| Number of cells in Y. | |
| int | NumCellsMaxAxis |
| Number of cells on the longest axis. | |
| int | NumAttributes |
| Number of Attributes. | |
| bool | SetGridFromMaxAxis |
| Set grid resolution according to longest axis. | |
| FVector2D | WorldBBoxSize |
| World size of the grid. | |
| bool | ClearBeforeNonIterationStage |
| Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values. | |
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static |
| bool ClearBeforeNonIterationStage |
Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.
| int NumAttributes |
Number of Attributes.
| int NumCellsMaxAxis |
Number of cells on the longest axis.
| int NumCellsX |
Number of cells in X.
| int NumCellsY |
Number of cells in Y.
| bool SetGridFromMaxAxis |
Set grid resolution according to longest axis.
| FVector2D WorldBBoxSize |
World size of the grid.