G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraDataChannel Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Data Channel
bool bKeepPreviousFrameData
 If true, we keep our previous frame's data. This comes at a memory and performance cost but allows users to avoid tick order dependency by reading last frame's data. Some users will prefer a frame of latency to tick order dependency.
bool bEnforceTickGroupReadWriteOrder
 If true we ensure that all writes happen in or before the Tick Group specified in EndWriteTickGroup and that all reads happen in tick groups after this.
ETickingGroup FinalWriteTickGroup
 The final tick group that this data channel can be written to.
TArray< FNiagaraDataChannelVariable > ChannelVariables
 The variables that define the data contained in this Data Channel.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bEnforceTickGroupReadWriteOrder

bool bEnforceTickGroupReadWriteOrder

If true we ensure that all writes happen in or before the Tick Group specified in EndWriteTickGroup and that all reads happen in tick groups after this.

◆ bKeepPreviousFrameData

bool bKeepPreviousFrameData

If true, we keep our previous frame's data. This comes at a memory and performance cost but allows users to avoid tick order dependency by reading last frame's data. Some users will prefer a frame of latency to tick order dependency.

◆ ChannelVariables

The variables that define the data contained in this Data Channel.

◆ FinalWriteTickGroup

ETickingGroup FinalWriteTickGroup

The final tick group that this data channel can be written to.