G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraBakerOutputTexture2D Class Reference

Public Member Functions

Functions
void SetbGenerateFrames (bool Value)
void SetbExportFrames (bool Value)
void SetbSetTextureAddressX (bool Value)
void SetbSetTextureAddressY (bool Value)
void SetbGenerateAtlas (bool Value)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UNiagaraBakerOutput
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Settings
FIntPoint FrameSize
 Size of each frame we generate.
FIntPoint AtlasTextureSize
 Size of the atlas texture when generating an atlas.
TextureAddress TextureAddressX
 After baking sets the texture address mode to use on the X axis.
TextureAddress TextureAddressY
 After baking sets the texture address mode to use on the Y axis.
FString AtlasAssetPathFormat
 When enabled a texture atlas is created.
FString FramesAssetPathFormat
 When enabled each frame will create an asset.
FString FramesExportPathFormat
 When enabled each frame will be exported to the output path using the format extension.
FNiagaraBakerTextureSource SourceBinding
 Source visualization we should capture, i.e. Scene Color, World Normal, etc.
Public Attributes inherited from UNiagaraBakerOutput
FString OutputName
 Optional output name, useful when you have multiple outputs.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbExportFrames()

void SetbExportFrames ( bool Value)

◆ SetbGenerateAtlas()

void SetbGenerateAtlas ( bool Value)

◆ SetbGenerateFrames()

void SetbGenerateFrames ( bool Value)

◆ SetbSetTextureAddressX()

void SetbSetTextureAddressX ( bool Value)

◆ SetbSetTextureAddressY()

void SetbSetTextureAddressY ( bool Value)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AtlasAssetPathFormat

FString AtlasAssetPathFormat

When enabled a texture atlas is created.

◆ AtlasTextureSize

FIntPoint AtlasTextureSize

Size of the atlas texture when generating an atlas.

◆ FramesAssetPathFormat

FString FramesAssetPathFormat

When enabled each frame will create an asset.

◆ FramesExportPathFormat

FString FramesExportPathFormat

When enabled each frame will be exported to the output path using the format extension.

◆ FrameSize

FIntPoint FrameSize

Size of each frame we generate.

◆ SourceBinding

Source visualization we should capture, i.e. Scene Color, World Normal, etc.

◆ TextureAddressX

TextureAddress TextureAddressX

After baking sets the texture address mode to use on the X axis.

◆ TextureAddressY

TextureAddress TextureAddressY

After baking sets the texture address mode to use on the Y axis.