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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbGenerateFrames (bool Value) |
| void | SetbExportFrames (bool Value) |
| void | SetbSetTextureAddressX (bool Value) |
| void | SetbSetTextureAddressY (bool Value) |
| void | SetbGenerateAtlas (bool Value) |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UNiagaraBakerOutput | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Settings | |
| FIntPoint | FrameSize |
| Size of each frame we generate. | |
| FIntPoint | AtlasTextureSize |
| Size of the atlas texture when generating an atlas. | |
| TextureAddress | TextureAddressX |
| After baking sets the texture address mode to use on the X axis. | |
| TextureAddress | TextureAddressY |
| After baking sets the texture address mode to use on the Y axis. | |
| FString | AtlasAssetPathFormat |
| When enabled a texture atlas is created. | |
| FString | FramesAssetPathFormat |
| When enabled each frame will create an asset. | |
| FString | FramesExportPathFormat |
| When enabled each frame will be exported to the output path using the format extension. | |
| FNiagaraBakerTextureSource | SourceBinding |
| Source visualization we should capture, i.e. Scene Color, World Normal, etc. | |
| Public Attributes inherited from UNiagaraBakerOutput | |
| FString | OutputName |
| Optional output name, useful when you have multiple outputs. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| void SetbExportFrames | ( | bool | Value | ) |
| void SetbGenerateAtlas | ( | bool | Value | ) |
| void SetbGenerateFrames | ( | bool | Value | ) |
| void SetbSetTextureAddressX | ( | bool | Value | ) |
| void SetbSetTextureAddressY | ( | bool | Value | ) |
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static |
| FString AtlasAssetPathFormat |
When enabled a texture atlas is created.
| FIntPoint AtlasTextureSize |
Size of the atlas texture when generating an atlas.
| FString FramesAssetPathFormat |
When enabled each frame will create an asset.
| FString FramesExportPathFormat |
When enabled each frame will be exported to the output path using the format extension.
| FIntPoint FrameSize |
Size of each frame we generate.
| FNiagaraBakerTextureSource SourceBinding |
Source visualization we should capture, i.e. Scene Color, World Normal, etc.
| TextureAddress TextureAddressX |
After baking sets the texture address mode to use on the X axis.
| TextureAddress TextureAddressY |
After baking sets the texture address mode to use on the Y axis.