G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMaterialExpressionTime Class Reference

Public Member Functions

Functions
void SetbOverride_Period (bool Value)
 Enables or disables the Period value.
void SetbIgnorePause (bool Value)
 This time continues advancing regardless of whether the game is paused.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MaterialExpressionTime
float32 Period
 Period at which to wrap around time.
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbIgnorePause()

void SetbIgnorePause ( bool Value)

This time continues advancing regardless of whether the game is paused.

◆ SetbOverride_Period()

void SetbOverride_Period ( bool Value)

Enables or disables the Period value.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Period

float32 Period

Period at which to wrap around time.