G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMaterialExpressionTextureSample Class Reference

Public Member Functions

Functions
void SetAutomaticViewMipBias (bool Value)
 Whether the texture should be sampled with per view mip biasing for sharper output with Temporal AA.
Public Member Functions inherited from UMaterialExpressionTextureBase
void SetIsDefaultMeshpaintTexture (bool Value)
 Is default selected texture when using mesh paint mode texture painting.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpressionTextureBase
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MaterialExpressionTextureSample
ESamplerSourceMode SamplerSource
 Controls where the sampler for this texture lookup will come from. Choose 'from texture asset' to make use of the UTexture addressing settings, Otherwise use one of the global samplers, which will not consume a sampler slot. This allows materials to use more than 16 unique textures on SM5 platforms.
uint8 ConstCoordinate
 only used if Coordinates is not hooked up
int ConstMipValue
 only used if MipValue is not hooked up
ETextureMipValueMode MipValueMode
 Defines how the MipValue property is applied to the texture lookup.
Public Attributes inherited from UMaterialExpressionTextureBase
EMaterialSamplerType SamplerType
UTexture Texture
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetAutomaticViewMipBias()

void SetAutomaticViewMipBias ( bool Value)

Whether the texture should be sampled with per view mip biasing for sharper output with Temporal AA.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ConstCoordinate

uint8 ConstCoordinate

only used if Coordinates is not hooked up

◆ ConstMipValue

int ConstMipValue

only used if MipValue is not hooked up

◆ MipValueMode

ETextureMipValueMode MipValueMode

Defines how the MipValue property is applied to the texture lookup.

◆ SamplerSource

ESamplerSourceMode SamplerSource

Controls where the sampler for this texture lookup will come from. Choose 'from texture asset' to make use of the UTexture addressing settings, Otherwise use one of the global samplers, which will not consume a sampler slot. This allows materials to use more than 16 unique textures on SM5 platforms.