G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UMaterialExpressionTextureCoordinate Class Reference

Public Member Functions

Functions
void SetUnMirrorV (bool Value)
void SetUnMirrorU (bool Value)
 Would like to unmirror U or V.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MaterialExpressionTextureCoordinate
float32 UTiling
 Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.
float32 VTiling
 Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.
int CoordinateIndex
 Texture coordinate index.
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetUnMirrorU()

void SetUnMirrorU ( bool Value)

Would like to unmirror U or V.

  • if the texture is mirrored and if you would like to undo mirroring for this texture sample, use this to unmirror

◆ SetUnMirrorV()

void SetUnMirrorV ( bool Value)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ CoordinateIndex

int CoordinateIndex

Texture coordinate index.

◆ UTiling

float32 UTiling

Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.

◆ VTiling

float32 VTiling

Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.