G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UMaterialExpressionSubstrateSlabBSDF Class Reference

Public Member Functions

Functions
void SetbUseSSSDiffusion (bool Value)
 Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior. This option trades quality over performance and will result into visual differences.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpressionSubstrateBSDF
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Material
USpecularProfile SpecularProfile
 SpecularProfile, for modulating specular appearance and simulating more complex visuals such as iridescence.
USubsurfaceProfile SubsurfaceProfile
 SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Substrate diffuse node, and the material node at the moment.
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbUseSSSDiffusion()

void SetbUseSSSDiffusion ( bool Value)

Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior. This option trades quality over performance and will result into visual differences.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ SpecularProfile

USpecularProfile SpecularProfile

SpecularProfile, for modulating specular appearance and simulating more complex visuals such as iridescence.

◆ SubsurfaceProfile

USubsurfaceProfile SubsurfaceProfile

SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Substrate diffuse node, and the material node at the moment.