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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UMaterialExpression | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
MaterialExpressionSpeedTree | |
| ESpeedTreeWindType | WindType |
| The type of wind effect used on this tree. This can only go as high as it was in the SpeedTree Modeler, but you can set it to a lower option for lower quality wind and faster rendering. | |
| ESpeedTreeLODType | LODType |
| The type of LOD to use. | |
| float32 | BillboardThreshold |
| The threshold for triangles to be removed from the bilboard mesh when not facing the camera (0 = none pass, 1 = all pass). | |
| bool | bAccurateWindVelocities |
| Support accurate velocities from wind. This will incur extra cost per vertex. | |
| ESpeedTreeGeometryType | GeometryType |
| The type of SpeedTree geometry on which this material will be used. | |
| Public Attributes inherited from UMaterialExpression | |
| int | MaterialExpressionEditorY |
| int | MaterialExpressionEditorX |
| FString | Desc |
| A description that level designers can add (shows in the material editor UI). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| bool bAccurateWindVelocities |
Support accurate velocities from wind. This will incur extra cost per vertex.
| float32 BillboardThreshold |
The threshold for triangles to be removed from the bilboard mesh when not facing the camera (0 = none pass, 1 = all pass).
| ESpeedTreeGeometryType GeometryType |
The type of SpeedTree geometry on which this material will be used.
| ESpeedTreeLODType LODType |
The type of LOD to use.
| ESpeedTreeWindType WindType |
The type of wind effect used on this tree. This can only go as high as it was in the SpeedTree Modeler, but you can set it to a lower option for lower quality wind and faster rendering.