G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMaterialExpressionSpeedTree Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MaterialExpressionSpeedTree
ESpeedTreeWindType WindType
 The type of wind effect used on this tree. This can only go as high as it was in the SpeedTree Modeler, but you can set it to a lower option for lower quality wind and faster rendering.
ESpeedTreeLODType LODType
 The type of LOD to use.
float32 BillboardThreshold
 The threshold for triangles to be removed from the bilboard mesh when not facing the camera (0 = none pass, 1 = all pass).
bool bAccurateWindVelocities
 Support accurate velocities from wind. This will incur extra cost per vertex.
ESpeedTreeGeometryType GeometryType
 The type of SpeedTree geometry on which this material will be used.
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bAccurateWindVelocities

bool bAccurateWindVelocities

Support accurate velocities from wind. This will incur extra cost per vertex.

◆ BillboardThreshold

float32 BillboardThreshold

The threshold for triangles to be removed from the bilboard mesh when not facing the camera (0 = none pass, 1 = all pass).

◆ GeometryType

ESpeedTreeGeometryType GeometryType

The type of SpeedTree geometry on which this material will be used.

◆ LODType

The type of LOD to use.

◆ WindType

The type of wind effect used on this tree. This can only go as high as it was in the SpeedTree Modeler, but you can set it to a lower option for lower quality wind and faster rendering.