G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMaterialExpressionNoise Class Reference

Public Member Functions

Functions
void SetbTiling (bool Value)
 Whether to use tiling noise pattern, useful for baking to seam-free repeating textures.
void SetbTurbulence (bool Value)
 How multiple frequencies are getting combined.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MaterialExpressionNoise
int Levels
 1 = fast but little detail, .. larger numbers cost more performance
float32 Scale
 can also be done with a multiply on the Position
int Quality
 Lower numbers are faster and lower quality, higher numbers are slower and higher quality.
ENoiseFunction NoiseFunction
 Noise function, affects performance and look.
EPositionOrigin WorldPositionOriginType
 Defines the reference space for the Position input.
float32 OutputMin
float32 OutputMax
float32 LevelScale
 usually 2 but higher values allow efficient use of few levels
uint RepeatSize
 How many units in each tile (if Tiling is on).
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetbTiling()

void SetbTiling ( bool Value)

Whether to use tiling noise pattern, useful for baking to seam-free repeating textures.

◆ SetbTurbulence()

void SetbTurbulence ( bool Value)

How multiple frequencies are getting combined.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Levels

int Levels

1 = fast but little detail, .. larger numbers cost more performance

◆ LevelScale

float32 LevelScale

usually 2 but higher values allow efficient use of few levels

◆ NoiseFunction

ENoiseFunction NoiseFunction

Noise function, affects performance and look.

◆ OutputMax

float32 OutputMax

◆ OutputMin

float32 OutputMin

◆ Quality

int Quality

Lower numbers are faster and lower quality, higher numbers are slower and higher quality.

◆ RepeatSize

uint RepeatSize

How many units in each tile (if Tiling is on).

◆ Scale

float32 Scale

can also be done with a multiply on the Position

◆ WorldPositionOriginType

EPositionOrigin WorldPositionOriginType

Defines the reference space for the Position input.