G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMaterialExpressionFunctionInput Class Reference

Public Member Functions

Functions
void SetbUsePreviewValueAsDefault (bool Value)
 Whether to use the preview value or texture as the default value for this input.
bool GetbUsePreviewValueAsDefault () const
 Whether to use the preview value or texture as the default value for this input.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UMaterialExpression
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

MaterialExpression
int SortPriority
 Controls where the input is displayed relative to the other inputs.
MaterialExpressionFunctionInput
EFunctionInputType InputType
 Type of this input. Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.
FVector4f PreviewValue
 Value used to preview this input when editing the material function.
FString Description
 The input's description, which will be used as a tooltip on the connector in function call expressions that use this function.
bool bUsePreviewValueAsDefault
 Whether to use the preview value or texture as the default value for this input.
FName InputName
 The input's name, which will be drawn on the connector in function call expressions that use this function.
Public Attributes inherited from UMaterialExpression
int MaterialExpressionEditorY
int MaterialExpressionEditorX
FString Desc
 A description that level designers can add (shows in the material editor UI).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetbUsePreviewValueAsDefault()

bool GetbUsePreviewValueAsDefault ( ) const

Whether to use the preview value or texture as the default value for this input.

◆ SetbUsePreviewValueAsDefault()

void SetbUsePreviewValueAsDefault ( bool Value)

Whether to use the preview value or texture as the default value for this input.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bUsePreviewValueAsDefault

bool bUsePreviewValueAsDefault

Whether to use the preview value or texture as the default value for this input.

◆ Description

FString Description

The input's description, which will be used as a tooltip on the connector in function call expressions that use this function.

◆ InputName

FName InputName

The input's name, which will be drawn on the connector in function call expressions that use this function.

◆ InputType

EFunctionInputType InputType

Type of this input. Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.

◆ PreviewValue

FVector4f PreviewValue

Value used to preview this input when editing the material function.

◆ SortPriority

int SortPriority

Controls where the input is displayed relative to the other inputs.