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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbUsePreviewValueAsDefault (bool Value) |
| Whether to use the preview value or texture as the default value for this input. | |
| bool | GetbUsePreviewValueAsDefault () const |
| Whether to use the preview value or texture as the default value for this input. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UMaterialExpression | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
MaterialExpression | |
| int | SortPriority |
| Controls where the input is displayed relative to the other inputs. | |
MaterialExpressionFunctionInput | |
| EFunctionInputType | InputType |
| Type of this input. Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails. | |
| FVector4f | PreviewValue |
| Value used to preview this input when editing the material function. | |
| FString | Description |
| The input's description, which will be used as a tooltip on the connector in function call expressions that use this function. | |
| bool | bUsePreviewValueAsDefault |
| Whether to use the preview value or texture as the default value for this input. | |
| FName | InputName |
| The input's name, which will be drawn on the connector in function call expressions that use this function. | |
| Public Attributes inherited from UMaterialExpression | |
| int | MaterialExpressionEditorY |
| int | MaterialExpressionEditorX |
| FString | Desc |
| A description that level designers can add (shows in the material editor UI). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool GetbUsePreviewValueAsDefault | ( | ) | const |
Whether to use the preview value or texture as the default value for this input.
| void SetbUsePreviewValueAsDefault | ( | bool | Value | ) |
Whether to use the preview value or texture as the default value for this input.
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static |
| bool bUsePreviewValueAsDefault |
Whether to use the preview value or texture as the default value for this input.
| FString Description |
The input's description, which will be used as a tooltip on the connector in function call expressions that use this function.
| FName InputName |
The input's name, which will be drawn on the connector in function call expressions that use this function.
| EFunctionInputType InputType |
Type of this input. Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.
| FVector4f PreviewValue |
Value used to preview this input when editing the material function.
| int SortPriority |
Controls where the input is displayed relative to the other inputs.